Hunter Wolf Folk
Homebrew
Hunter Wolf Folk
Size: Small or Medium.
Darkvision: Wolf-folk have naturally adapted to hunt and survive in the night. You have been given a darkvision of 60 ft, in which you can see dim light as bright light and darkness as dim light, you can only see in shades of gray and the color red.
Fangs: Your snout has sharp fangs to go alongside with your wolf-like appearance. Your bite attacks are considered a natural weapon and deal 1d6 + you strength modifier in piercing damage.
Additional Proficiency: You gain proficiency with one of the following skills of your choice: Athletics, Survival or Stealth.
Keen Sense:Wolf-folk have powerful senses akin to their animal counterpart, when making a Wisdom (Perception) check you can add 1d4 if it has to do with hearing or smell.
Skillful Tracking: As a bonus action on your turn, you can choose a creature you can see within 60 feet of you and mark it as your quarry. You can maintain this mark for a number of hours equal to your level. You deal an extra 1d6 damage of the weapon's type to the marked target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. This effect ends if you fall unconscious, use it on another creature, or dismiss it as a bonus action. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
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