Incubus-Succubus
Homebrew
Incubus/Succubus
Darkvision. Because you are a fiend, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fiendish Nature. Your creature type is considered to be both Fiend and Humanoid, and you are considered to have the Shapechanger tag. Additionally, Radiant-based attacks have advantage against you and you have disadvantage on saves against spells and other effects that would deal radiant damage to you.
Shapechanger. As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight and can change your size between Medium and Small. You can make yourself appear as a member of another race, though none of your game statistics change. You must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait. You stay in the new form until you use an action to revert to your true form or until you die.
Silver Tongue. You have proficiency with the Persuasion and Deception skills.Devilish Legacy. Starting at 3rd level, you can cast the charm person spell with this trait. Starting at 13th level, you can cast the etherealness spell with this trait. Once you cast charm person or etherealness with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast this spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Telepathic Bond. The Succubus/Incubus can telepathically communicate with a creature it has charmed up to 120 feet as long as they share one common language.
Draining Kiss. The Succubus/Incubus kisses a creature charmed by it or a willing creature. The target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Charisma modifier), taking 1d8 + your Charisma Modifier psychic damage on a failed save, or half as much damage on a successful one. The number of dice used to calculate this damage increases by one at levels 5 (2d8), 10 (3d8), 15 (4d8), and 20 (5d8). The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest or the Succubus/Incubus that performed it is killed. After the target takes damage from this attack it can make a saving through with advantage against any charming effects you have on it. The target dies if this effect reduces its hit point maximum to 0. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Remove these ads. Join the Worldbuilders Guild
Comments