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Locathah

LR, UA:1DnD

Locathah

These resilient and proud fish-folk have endured war, slavery, and mistreatment at the hands of other aquatic creatures.

The reason for their enslavement, in their minds, was that their enemies took advantage of periods when the locathah were at odds with their allies or each other and thus, fragmented. As such, they now live in tight-knit communities and, if others prove to be their allies, the locathah will prove firm in their allegiance, trying everything in their power to keep such alliances together. Despite said history of slavery, even when treated with the utmost cruelty, they do not harbor angry or vengeful feelings towards their former captors, though they will do anything within their power short of threatening harm to their fellows to escape if enslaved by someone else.

Locathah territories can be found in warm coastal sea waters. They are perfectly happy living in deeper waters, but their former captors tend to live in such places so the locathah tribes have acclimated themselves to living in these shallows instead.

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1
age: Locathah mature to adulthood by the age of 10 but have been known to live up to 80 years.
Size: Medium
speed: 30 ft., swim equal to your walking speed
Languages: You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
race features:

Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Observant & Athletic. You have proficiency in the Athletics and Perception skills.

Leviathan Will. You have advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.

Limited Amphibiousness. You can breathe air and water, but you need to be submerged at least once every 4 hours to avoid suffocating.


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