Poison Fang Snake Folk Species in Couleret | World Anvil
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Poison Fang Snake Folk

Homebrew

Poison Fang Snake Folk

Enemy of the Yuan-Ti. For the Snakefolk there is no lowliest most wretched creature than the Yuan-Ti they view them as inferior barebones duplicates that spread the stereotype of snakes being evil creatures, for the snakefolk know that no snake is born evil but the few evil snakes have been corrupted by profane magics and twisted Gods. Like Kobolds to Gnomes the snakefolk have a mortal vendetta against all Yuan-Ti and if they detect hints of Yuan-Ti populace they will bend all their efforts into hunting and exterminating them.   Wisdom and Rebirth. Snakefolk are beings of great knowledge and wisdom that has been passed down for generations and believe that change and adversity are natural steps in life and embrace them with open arms, they believe in reincarnation by how their bodies shed their skin every year their souls shed their body after every life and as such are reluctant of necromancy and resurrecting magic though there have been cases of Snakefolk practicing such magics.   Slithery Gods. The Snakefolk have various Gods that they might worship each individual making their own choice of worship some of which are Quetzalcoatl Feathered Serpent God of Wind and Wisdom, Caduceus twin Gods of Balance Commerce and Medicine, Jörmungandr Serpent God of Eternity Rebirth and War.
ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1.
age:
Size: Medium
speed: 30 ft
Languages: You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
race features:

Yuan-Ti Hatred. Your Intense hatred for the Yuan-Ti makes you put all of your being into their eradication, whenever you roll damage against a Yuan-Ti creature add your proficiency bonus (minimum of 1) to the damage

Bite. Your fanged maw is a natural weapon in which you are proficient in if you hit you deal 1d6 + your Strength modifier piercing damage instead of the regular bludgeoning damage.

Slithery Doctors. Due to their smaller builds Poison Fangs can often slither silently through the trees or ground, and being naturally venomous they have a natural understanding of poisons and antidotes. You are proficient in the Stealth and Medicine skills.

Venomous Bites. Whenever you hit a creature with your Bite attack, you can use your bonus action to inject venom into them. The target must make a Constitution Saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or take 2d4 poison damage and be poisoned for 1 minute. A creature can repeat its save at the end of each of its turns to end the poisoned condition early. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

 
Poison Fangs are the most nimble and agile of the Snakefolk, they usually serve as assassins or intelligence gatherer for their colonies they embody the less desirable of the snake traits however a lot of them dedicate their lives to being doctors and healers understanding that being born with poison they are more closely related to the twin gods of medicine.    

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