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Warped One

Homebrew

Warped One

Warped Ones are the offspring of humanoids cursed by an unknown, otherworldly force. They bear superficial resemblance to their parents, but their anatomy is strange and alien, and parts of their bodies are often covered in splotches of dark, withered skin. Many of them may also manifest other aberrant characteristics, such as pitch-black eyes or tentacles sprouting from their bodies. Personality- wise, they are generally manipulative, and their train of thought can be hard to follow at times, due to the unique way their mind works.  

A Mysterious Curse

  No one is sure of the exact nature of the Warped Ones and their curse, not even the Warped Ones themselves. There is speculation of fiendish magic at play, though there is no certainty. Perhaps the source of the curse is something far worse than simple demons, devils, or yugoloths. No matter the source, the curse cannot be dispelled by any known means; a Warped One cannot be reverted to the race of their parents by a curse removal or dispel. Owing to their unique anatomy, it might be as impossible as turning a human into an elf.  

Unique in Body & Mind

  As far as external appearance goes, a Warped One may even appear completely normal. Many Warped Ones have noticeable differences from normal people of their area, but that is not always the case. Their internal anatomy, however, is always completely different. It can be described as a confusing jumble of dread flesh, with a variety of veins, blood sacs, and organs with no discernible rhyme or reason. A Warped One's mind can be equally confusing. Many Warped Ones tend not to care for rules and regulations, and their thought process can be incomprehensible even if it arrives at sound conclusions. Regardless, many Warped Ones strive to lead normal lives - or at least as normal as they can.
ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1
age: Warped Ones mature at the same rate as humans, but their bodies do not die by natural means, even though their minds slowly start withering and eventually succumb to madness after 200-250 years, and they may eventually transform into strange, alien abominations.
Size: Medium
speed: 30 ft.
Languages: You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
race features:

Size. You are Medium or Small. You choose the size when you select this race.

Darkvision. Thanks to your aberrant heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Aberrant Nature. You are a Humanoid. You are also considered an Aberration for any prerequisite or effect that requires you to be an Aberration.

Aberrant Resistance. You have resistance to psychic damage, and advantage on saving throws against being charmed or frightened.

Warped Legacy. You know the mage hand cantrip, which appears as a crack in reality instead of a hand. Starting at 3rd level, you can cast the arms of hadar spell with this trait. Starting 5th level, you can also cast the crown of madness spell with this trait. Once you cast arms of hadar or crown of madness with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Warped Strength. While you have a mage hand summoned, you may absorb it inside of you if it is within 5 feet of you as a bonus action. While absorbed your unarmed strikes deal 1d6 damage instead of whatever they would normally. This effect lasts until you cast mage hand again, or the mage hand spell expires.

Physical Abornalities. Roll or pick from the options below, or invent your own. These give no mechanical benefits or penalties.

 

Physical Abnormalities

Roll or pick from the options below, or invent your own. These give no mechanical benefits or penalties.

 


d10Noticeable Physical Abnormality
1A few tiny tentacles sprout from your back. You cannot control them; they move on their own.
2Your joints bend both ways.
3The color of your eyes changes with your mood.
4You have birthmarks that resemble bloodstains or bruises.
5A very significant portion of your body is covered in black skin with a burnt or rotting appearance.
6Your blood has very unusual coloration. Your skin is marbled with veins of that color.
7Your hair waves even when there's no wind.
8You have pronounced canines and are very pale.
9You have multiple rows of very sharp, shark-like teeth.
10No matter how badly injured, you do not bleed. Instead, smoke emanates from your wounds.

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