The Grand Circle of the Everchanging
The Grand Circle of the Everchanging is a druidic religion, centered around the worship of an ancient god whom embodies the endless cycle of rebirth and decay in nature alongside the metamorphosis of bugs.
A vast majority of Crauwlacha's Druids belong to this religion, no matter the Circle of Thought they align themselves with. Think of it like this: The traditional Circles we know of, known to Crauwlachans as Circles of Thoughts, are the different branches on the tree that is this mother religion.
A vast majority of Crauwlacha's Druids belong to this religion, no matter the Circle of Thought they align themselves with. Think of it like this: The traditional Circles we know of, known to Crauwlachans as Circles of Thoughts, are the different branches on the tree that is this mother religion.
Culture
Druids of the Everchanging Circle believe all life is important, yet must always come to an end to continue the cycle. Mother Nature will outlive us all, and her druidic children work to thank her for everything she does for them.
Members of this Circle also believe that the appearance of caterpillars are a good omen, bringing the rebirth of Spring once more; butterflies are seen the same, however instead of being good tidings for Spring, they associate them with Summer.
Members of this Circle also believe that the appearance of caterpillars are a good omen, bringing the rebirth of Spring once more; butterflies are seen the same, however instead of being good tidings for Spring, they associate them with Summer.
Mythology & Lore
Druids of this Circle started as simple nomads, who respected the earth as they traveled the lands. One day, a horrible threat came to claim the lives of these nomads. Surely, they were doomed!...
But then came a goddess, her original name long lost to time, to protect those who would respect and treat nature with such revere. She granted these nomads the magical potential of druids, creating a new Grand Circle.
Slowly, this goddess would essentially die- She's still here, don't be fooled, but she's very rarely awake or fully aware. You see, this Goddess is now Mother Nature herself. She is all plants, and gives parts of herself to every living being. So Druids now protect their mother in her old age, just as she once protected them.
But then came a goddess, her original name long lost to time, to protect those who would respect and treat nature with such revere. She granted these nomads the magical potential of druids, creating a new Grand Circle.
Slowly, this goddess would essentially die- She's still here, don't be fooled, but she's very rarely awake or fully aware. You see, this Goddess is now Mother Nature herself. She is all plants, and gives parts of herself to every living being. So Druids now protect their mother in her old age, just as she once protected them.
Tenets of Faith
- Treat nature with the same revere you would yourself or your loved ones. Do not take what cannot be replaced unless you may give something as equally irreplaceable back.
- Do not be needlessly cruel to the creatures of our mother. While it isn't wrong to eat them or scavenge for components, send them painlessly into the next world. Remember to thank your cousins for their sacrifice.
- Do not build temples to our mother. While it may be in good intentioned, we already have all we need to worship her beauty. Instead, meet with your siblings by bonfire to sing and create.
- No one druid may lead the circle, as no one has a better claim lead mother's words. Instead, work together to take care of the earth we live on.
Ethics
- While not exactly frowned upon, most Druids live nomadic lives. It is due to tradition, and the belief that they should travel everywhere to see and uphold the beauty of their mother. (A rare sum also find it quite odd to live within homes made out of the things they swear to protect.)
- It's seen as rather rude and prudish to judge others for not following the same druidic religion which they do. While it's no excuse to outright abuse nature, don't expect everyone else to believe the same as you.
Granted Divine Powers
Druids of this Circle gain all the expected and typical abilities of Druids! Examples include extended magical abilities, the Wild Shape, and any other associated abilities.
Sects
While a vast majority of Crauwlacha's Druids belong to this religion, they are somewhat split up into different Circles of Thought (a different name for the Circles we know of in-game.) Think of them like the branches and leaves upon a giant tree!
The different Circles of Thought do not typically hold animosity between another, and at most they have a sibling-like rivalry between themselves. At least twice a year, every Circle of Thought will get together into one big gathering and compete in fun games and activities. Basically, the different sects are often close and at least cordial to one another.
The different Circles of Thought do not typically hold animosity between another, and at most they have a sibling-like rivalry between themselves. At least twice a year, every Circle of Thought will get together into one big gathering and compete in fun games and activities. Basically, the different sects are often close and at least cordial to one another.
Change and move as nature would.
Type
Religious, Druidic Circle
Alternative Names
Everchanging Circle, The Everchanging
Demonym
Druids, Siblings (Fellow Members)
Cocoon made of leaves with wind dancing around it
I really like this religion. I think I could get on with these Druids pretty well. I also like your description of the sects as branches on a tree. Very on brand.
Why thank you, that means a lot to hear! I love making religions in worldbuilding-- It's honestly one of my favorite things to do with a new world!
meee too