Divine Health Aid

THIS ITEM IS DRAFT   This is a formula (Crafting Medicines ) to create an Tisanes to infuse the blood of patient with divine guidance to help once self better defend against ill effects.
 

Benefits:

This crafted medicine will allow an individual advantage on all CON Saving Throws to overcome a poison that has taken effect or against diseases for the next 8 hours.  

Formulas Components:

Base:
10 units
Root Alcohol - This is required for use with Living Animal Blood; Ginger Root Ale/Liquor is best (-2 to craft DC)
Mead - For use with Plant Extracts; a Liquor is best (-2 to craft DC)

Infusion:
4 units Blood of a creature that can regenerate. The Blood must be harvested before the body reaches ambient temp. The Blood should remain viable for 48 hours in glass vials or mix with Turmeric Extract to keep stable for 1 week.
Flower that can bloom in an environment that would cause most material plane inhabitants to wither (Con Save). These are part of the Henskap genius, typically blue to violet flowers with yellow and bright green leaves. You will need the pollen of the flowers.

Binder:
10/4 = 3 Rendered Fat of a herbivore, clarified and then mixed 1:1 with Fine ground sweet pepper (the red fruit berries of the Concuniis genius, dried). This must be used within 24 hr or stored in Steven Leaves (of the Orchid genius), to last 2 weeks ish.
You will need to reduce the Base over very low heat to not remove all the Alcohol, about 3 hours, and then mix the other ingredients in over the next 6 hours.   Process: Required Kit: Herbalism
Storage Requirements: Glass or Ceramic Vial

Crafting Time: 8 hours
Attention: Medium (a person to watch but not required to be trained)
Craft Actions: Heat and stir occasionally

Combining DC: --
Completion DC: 12

Failure: Material is waste
Major Failure: 1, material ignites and turns to ash

Inventory Note: 1 Vial of Divine Health Aid. 1 Action to Drink, 1 minute to take effect.

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