DnD5e-Equipment

This is a summary of the more common Equipment of Cre.   Note that these tables will help to paste them into your character sheet and act as a reference.  

Armour:

Armor of Cre

The available armours of Cre and there abilities.
 
If you sleep in your armour you may need to make a Constitution Saving Throw. If you fail you can choose to take a point of exhaustion or forgo your long rest benefits.
 
Heavy Metal Shields: When you need to make a DEX ST that you can see to avoid damage you may use your STR Modifier in place of your DEX Modifier.
Tower Shield: See Statblock Tower Shield


ArmorCostValue forACReqStealthWeightDon\DofSleep in ArmourNotes
gpEnchantmentBonusReqChecklbmin\minCon ST
Light Armour*************************************************************
Padded5gp5pp11+Dex Mod[Dis]8 lb1 / 1
Leather10gp12pp11+Dex Mod10 lb1 / 1
Studded Leather45gp75pp12+Dex Mod[Dis]12 lb1 / 1 con 8
Medium Armour*************************************************************
Hide10gp100pp*12+Dex Mod (max 2)12 lb5 / 1
Chain Shirt10gp150pp13+Dex Mod (max 2)20 lb5 / 1 con 12
Scale Mail50gp250pp14+Dex Mod (max 2)[Dis]45 lb5 / 1 con 16
Breast Plate400gp500pp14+Dex Mod (max 2)20 lb5 / 1 con 14
Half Plate750gp500pp15+Dex Mod (max 2)[Str 10][Dis]40 lb5 / 1 con 18
Heavy Armour*************************************************************
Ring Mail30gp400pp14[Dis]40 lb10 / 5 con 10
Chain Mail75gp500pp16[Str 13][Dis]55 lb10 / 5 con 16
Splint200gp600pp17[Str 15][Dis]60 lb10 / 5 con 18
Plate1500gp2500pp18[Str 15][DIs]65 lb10/ 5 con 20
Exotic Armour*************************************************************
_____gp___pp___40 lb? / 1 con —
Shields*************************************************************
Buckler25gp250pp+1[Dex 13]3 lb1 / 0.1 DC +1Incompatible with Heavy Armour
Shield, Wooden10gp10pp+26 lb0.1 / 0.1 DC +2
Shield, Metal15gp20pp+210 lb0.1 / 0.1 DC +2
Heavy Metal50gp800pp+2[Str 16][-2]20 lb0.1/0.1 n/aSpecial for Dex ST
Tower shield500gp2000pp+3(+4)[Str 18][-2]45 lb1/ 0.1 n/aSpecial Actions

Weapons:

Master Weapon List

This is a List of all the Weapons available in Cre to add to a character sheet.


OnLightDexWeaponAtt BonousRangeDamageCritMagicDmg. Type
SIMPLEWEAPONS
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TWO-HANDEDMELEE
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Greatclub 1d20+0 5 1d8+0 Crit: 1d8+8 x2Bludgeoning
Quaterstaff 1d20+0 5 1d8+0 Crit: 1d8+8 x2Bludgeoning
Spear 1d20+0 5 1d8+0 Crit: 1d8+8 x2Piercing
ONE-HANDEDMELEE
_________________
Club 1d20+0 5 1d4+0 Crit: 1d4+4 x2Bludgeoning
Dagger 1d20+0 5 1d4+0 Crit: 1d4+4 x2Piercing
Handaxe 1d20+0 5 1d6+0 Crit: 1d6+6 x2Slashing
Javelin 1d20+0 5 1d6+0 Crit: 1d6+6 x2Piercing
Light Hammer 1d20+0 5’ 1d6+0 Crit: 1d6+6 x2Bludgeoning
Mace 1d20+0 5’ 1d6+0 Crit: 1d6+6 x2Bludgeoning
Quaterstaff 1d20+0 5 1d6+0 Crit: 1d6+6 x2Bludgeoning
Sickle 1d20+0 5 1d4+0 Crit: 1d4+4 x2Slashing
Spear 1d20+0 5 1d6+0 Crit: 1d6+6 x2Piercing
TWO-HANDEDRANGED
_________________
Crossbow, Light 1d20+0 80’-320’ 1d6+0 Crit: 1d6+6 x2Bludgeoning, Loading
Shortbow 1d20+0 80/320 1d6+0 Crit: 1d6+6 x2Piercing
ONE-HANDEDRANGED
_________________
Javelin 1d20+0 30/120 1d6+0 Crit: 1d6+6 x2Bludgeoning
Light Hammer 1d20+0 20/60 1d4+0 Crit: 1d4+4 x2Bludgeoning
Spear 1d20+0 20/60 1d6+0 Crit: 1d6+6 x2Piercing
Darts 1d20+0 20/60 1d4+0 Crit: 1d4+4 x2Piercing
Sling 1d20+0 5’ 1d6+0 Crit: 1d6+6 x2Bludgeoning
___________________
MARTIALWEAPONS
**************
TWO-HANDEDMELEE
_________________
Battleaxe 1d20+0 5 1d10+0 Crit: 1d10+10 x2Slashing
Glaive 1d20+0 10 1d10+0 Crit: 1d10+10 x2Slashing
Greataxe 1d20+0 5 1d12+0 Crit: 1d12+12 x2Slashing
Halberd 1d20+0 10 1d8+0 Crit: 1d8+8 x3Slashing
Lance 1d20+0 5 1d6+0 Crit: 1d6+6 x2Piercing, 5ft=DIS
Longsword 1d20+0 5 1d10+0 Crit: 1d10+10 x2Slashing
Maul 1d20+0 5 2d6+0 Crit: 2d6+12 x2Bludgeoning
Pike 1d20+0 10 1d8+0 Crit: 1d8+8 x2Bludgeoning
Trident 1d20+0 5 1d8+0 Crit: 1d8+8 x2Bludgeoning
Warhammer 1d20+0 5 1d10+0 Crit: 1d10+10 x2Bludgeoning
ONE-HANDEDMELEE
_________________
Battleaxe 1d20+0 5 1d8+0 Crit: 1d8+8 x2Slashing
Flail 1d20+0 5 1d8+0 Crit: 1d8+8 x2Bludgeoning
Lance 1d20+0 10 1d12+0 Crit: 1d12+12 x2Piercing, Mounted Only
Longsword 1d20+0 5 1d6+0 Crit: 1d6+6 x2Bludgeoning
Morningstar 1d20+0 5 1d8+0 Crit: 1d8+8 x2Piercing
Rapier 1d20+0 5 1d8+0 Crit: 1d8+8 x2Piercing
Scimitar 1d20+0 5 1d6+0 Crit: 1d6+6 x2Slashing
Shortsword 1d20+0 5 1d6+0 Crit: 1d6+6 x2Piercing
Trident 1d20+0 5 1d6+0 Crit: 1d6+6 x2Piercing
War Pick 1d20+0 5 1d8+0 Crit: 1d8+8 x2Piercing
Warhammer 1d20+0 5 1d8+0 Crit: 1d8+8 x2Bludgeoning
Whip 1d20+0 10 1d4+0 Crit: 1d4+4 x2Slashing
TWO-HANDEDRANGE
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Crossbow, Heavy 1d20+0 100/400 1d10+0 Crit: 1d10+10 x2Piercing, Loading
Longbow 1d20+0 150/600 1d8+0 Crit: 1d8+8 x2Piercing
ONE-HANDEDRANGE
_________________
Blowgun 1d20+0 25/100 1+0 Crit: 1+0 x2Piercing, Loading
Crossbow, Hand 1d20+0 30/120 1d6+0 Crit: 1d6+6 x2Piercing, Loading
Net 1d20+0 5/15 0 Crit: 0 x2Special
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EXOTICWEAPONS
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TWO-HANDEDMELEE
_________________
1d20+0 5’ 1d6+0 Crit: 1d6+6 x2Bludgeoning
ONE-HANDEDMELEE
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1d20+0 5’ 1d6+0 Crit: 1d6+6 x2Bludgeoning
TWO-HANDEDRANGED
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1d20+0 5’ 1d6+0 Crit: 1d6+6 x2Bludgeoning
ONE-HANDEDRANGED
_________________
Boomarang 1d20+0 60’-120’ 1d4+0 Crit: 1d4+4 x2Bludgeoning, Miss Return
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