Giantkin (Grumbukai)

Anatomy

Standing over eight feet tall, Giantkin are the largest of the common races, towering above even Half-orcs, with males slightly taller and heavier than females. Their size makes them imposing but slow to react. Their skin ranges from nearly complete black to a deep tan, while their hair is almost always black. Their eyes typically range from blue to green, but a fair number have red eyes, making them stand out against other races. Most Giantkin tend to wear little clothing, or very heavy armor, depending on the situation; in a social gathering, their tribal clothing covers very little to account for their tendency to reside in hot lands, and most half-giants are proud of their bodies and physical looks and prowess. In combat, they prefer to wear heavy armor, taking advantage of their natural strength and stature.

Habitat

Giantkin most commonly organize themselves into nomadic and shifting tribes, following charismatic and wise leaders for brief periods, especially in Kromm, the Stonelands, and Baavras. Many Giantkin have a tendency to drift into and out of tribes over time, while a portion of a tribe may split out and start a new tribe, which may later merge with a larger tribe. When enemies gather, empires rise, or war looms, the Giantkin tribes might unite under their strongest and wisest leaders, protecting each other from the threat of oppression. In times of peace, they splinter into hundreds of individual tribes, enjoying the freedom they hold so dear. As societies go, the Giantkin are generally composed of nomadic hunters, taking down the giant sandworms of the desert or hunting elephants across the savannah and plains.

Origin

Far back in their ancient history, half-giants were slaves to some form of king. Their stories vary from tribe to tribe, but their former status as slaves is one thread that is common in the lore of every half-giant tribe. As slaves, they fought their oppressors and earned their freedom. As a result, nothing is more important to half-giants than their liberty. They will fight and even kill to stay free, and few things are capable of breaking a half-giant’s will to live like slavery. Indeed, most half-giants would prefer to commit suicide rather than face incarceration or enslavement. For these reasons, most half-giants tend to be law-abiding and respectful, but they can have a tendency to solve problems by resorting to violence rather than risk being apprehended. Some myths claim that they were spawned from fire giants, while others say that they worked in volcanic forges. Regardless of the truth, half-giants are more resilient to heat, a trait that serves them well in the present, as they have a tendency to dwell in arid lands and deserts.

Culture

Most half-giants are driven into adventuring by wanderlust and a wish to learn more about the world around them. Some are driven by religious conviction, while others understand that they will help their tribe the most by making the world a safer place. Very few adventure to make money, greed is a strange concept to most half-giants.

Languages

Giant if raised among Giants or Giantkin communities, High Common if raised anywhere else

Player Characters

  Abilities
  • +4 Strength, +2 Constitution, -2 Intelligence, -1 Charisma, -1 Dexterity
  • Low light vision up to 120 feet
  • Juggernaut: Physically imposing, some half-giants are especially gifted at manhandling opponents in combat. Half-giants with this trait gain a +1 racial bonus to their CMB on bull rush, overrun, and trip attempts. This trait replaces the half-giant psionics and survivor traits.
  • Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for a Combat Maneuver Bonus or Combat Maneuver Defense (such as during grapple checks, bull rush attempts, and tripattempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefts of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
  • Alternate Traits as listed by Pathfinder based on parent Giant
Origin/Ancestry
Giant and Human
Lifespan
60-100 years, mature at about 15 years
Average Height
7-8.5 feet
Average Weight
300-600 lbs.
Grixa, a Cleric of Gorum from the Grimhorns
Kronk, a Barbarian from Kromm

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