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Magic Items

Below are the tables for all Magic Items currently in the worlds of CNNF.   Most magic items will sell for 120% to 140% of the Crafting Cost. Magic Items above 20K are usually auctioned.  

(Batch #)

The "Batch #" helps to determine the number of consumable items that can be crafted in a single endeavor, multiply the Batch # by your Proficiency Bonus. If no Batch # is specified, the default value is 1.  

Herb

The magic item is not a "crafted" item but instead a magical herb/plant that is "Forgeable".  

Unique Magic Items

Magic items marked Unique have storyline relevance and can't be crafted by normal means. Some of them are a "one of a kind" item or its creator died before the secrets to craft it were revealed. In some cases, the way it was crafted is no longer possible or must be found. For comparison sake, some of the Crafting Cost GP and Crafting DC are included.  

Banned

This means the item is banned from being crafted and CNNF plans to remake/rebalance the Magic Item.  

Magic Item Table

 
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Homebrew magic items

CNNF - Creative Name Not Found, our official group name
CR - Critical Role
Gg - Giffyglyph
Griffin - Griffin's Saddlebags
Scribe - Dungeon Scribe
Stibbles - Stibbles' Codex of Companions
BG3 - Baldur's Gate 3
 

Official Wizards of the Coast magic items.

In order to know what these items do, please look at dndbeyond.com.   DMG - Dungeon Master's Guide
EGW - Explorer's Guide to Wildemount
FTD - Fizban’s Treasury of Dragons
GGR - Guildmasters' Guide to Ravnica
TCE - Tasha’s Cauldron of Everything
WBW - Wild Beyond the Witchlight
XGE - Xanathar’s Guide to Everything

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