Caitiff

Not all Kindred inherit the curse of one of the 13. Some don’t care what their lineage is. Certain bloodlines of kindred have always been clanless, and sometimes childer of the clans are just born different. They’re often discarded, exiled, or choose to distance themselves from the clans that despise them. Pure vampires, the Caitiff make up for what they lose in respect and pedigree by flexible blood and the absence of a crippling bane. Proud or ashamed of their clanless nature as they may be, these creatures have no family and represents vampirism at its purest and most individualistic.   Many Kindred incorrectly assume all Caitiff are created accidentally, that the clanless target no mortals the caitiff for the Embrace. This view is outdated and ignorant. These nights, the clanless are increasingly becoming a force to be reckoned with. Though more disparate, individualistic, and chaotic than their cousins, they are all survivors, and they have begun to gather, build alliances, and make childer of their own.   The Caitiff who seek out mortals to perform the Embrace generally target the strong-willed and those used to uncommon hardship. A Caitiff’s position in the hierarchy of Kindred is at the bottom, just above the thin-blooded who should not have been born at all, and they are forced to fight for their place or fall and be forgotten. The Caitiff see little point in Embracing mortals unlikely to make it through the night on their own.   While the Caitiff have begun to purposefully increase their numbers, most are still created when a fledgling Embraced into one of the clans does not form an attachment with their ancestral Blood and does not exhibit the tell-tale signs of their clan’s curse. When other Kindred talk of the Caitiff, they tell tales of Nosferatu abandoned for weeks on end without ever developing any hideousness, painfully sane Malkavians, and young Ventrue able to feed from whomever they want. Unwilling to accept such a childe as one of their own, the clan abandon them. Or the childe senses in their Blood that they do not belong, despite their sire’s protests. The creation of a Caitiff is not an exact science, and many abandoned childer still manifest some of the characteristics of their parent clan despite the absence of their bane.   Disciplines:   Caitiff characters have access to three Disciplines of your choice following the Embrace. These are not considered in-clan for the purposes of Experience cost and the Caitiff can learn any Discipline at the same price assuming they taste the Blood of a wielder at least once and fulfill the standard conditions for that Discipline.   Clan Bane: Untouched by the Antediluvians, the Caitiff share no common bane. Caitiff characters begin with the Suspect (•) Flaw and you may not purchase positive Status for them during character creation. The Storyteller may always impose a one or two dice penalty on Social tests against fellow Kindred who know they are Caitiff, regardless of their eventual Status.   Further, to improve one of the Disciplines of a Caitiff costs six times the level purchased in experience points

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