Ghouls
Ghoul is a term used to describe a minion created when a vampire gives a bit of vampiric vitae to a mortal without draining him or her of blood first, which would instead result in the Embrace.
Feed just about any living creature a little vampire blood and it becomes a Ghoul, at least temporarily. In VTM, ghouls are omnipresent servants, easily created, and heavily abused - although networks do exist to assist them in escaping their masters. A ghoul’s emotions run to extremes with the heady drug of vitae in his veins, not to mention the Blood Bond — such a creature often falls prey to great rages and disturbing cravings. The name “ghouls” was not chosen at random.
After a vampire feeds their Vitae to another creature, they become a ghoul, granting a few benefits: The aging process halts, sometimes even reverting slightly; limited access to disciplines and faster healing. However, Ghouls are dependent on the Blood, as they will revert to their true age when denied access, sometimes fatally. It's control is the primary way that ghouls are managed by their domitors, through the Blood Bond — in addition to more traditional techniques like Dominate. The nastiest part of being a ghoul, of course, is that one is a slave to an inhuman monster that treats humans as chess pieces or the occasional light snack.
Various clans have different needs (and consequently treatment) for ghouls. The Ventrue make extensive use of ghouls, many of whom are only marginally aware of this fact. The Tzimisce are also fond of ghouls, although they tend to use them as one might use modeling clay, and such ghouls are almost invariably deformed. Tzimisce ghouls used as bodyguards or shock troops are called szlachta; others are combined into the gigantic, gestalt war ghouls called vozhd. Some unlucky ghouls are even shaped into architecture for Tzimisce havens. Such techniques have been adapted by the modern Sabbat, to create flesh-weld ghouls, individuals ghouls able to merge into a creature similar to a vozhd at a moment's notice.
Animals can also be made into ghouls, a tactic particularly favored by the Nosferatu, and other users of Animalism. Animal ghouls sometimes grow larger and mutate, the result being a somewhat horrifying parody of the original creature. In addition, animal ghouls may develop a taste for blood, regardless of their original diets.
Ghoul categories
Ghouls tend to fall into three major categories:
1. Ghoul Vassals: Who are the stereotypical blood-addicted servant of a vampire;
2. Independent Ghouls: Who live a dangerous existence in a constant struggle for vitae;
3. Revenants: Hereditary ghouls whose body produces their own vampiric vitae.
The ghoul vassals are pulverized throughout vampiric society, while Independent Ghouls are quite rare, considered dangerous enemies by Cainites. The Revenants are largely associated with the Tzimisce, but most of them are insane cannibalistic freaks, that have no place in regular mortal society.
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