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Beak

Tactics

With the Beak class, a cryture is able to build their damage output turn after turn. Their basic Peck power gets a roll bonus, making it particularly good for landing hits. Drill Peck is able to dish out extra damage while also getting a chance to Soften up the target to deal more damage later on and with Bill Keening, the cryture can take a major action to get a double boost to their damage output. This is especially useful if they can't engage an enemy for a turn. The paragon power, Tenderizing Strike, may only do standard damage, but it Softens on any hit, giving the cryture a reliable way to stack debuffs on a foe.

Benefits

Level 1 (100 exp)

Beak Novice - The cryture gains the Peck and Drill Peck power.

Level 2 (150 exp)

Swift - The cryture gets a +1 die bonus to Initiative rolls.

Level 3 (250 exp)

Beak Adept - The cryture gains the Bill Keening power.

Level 4 (400 exp)

Mobile - Opportunity attacks against the cryture get a -1 roll penalty.

Level 5 (600 exp)

Beak Paragon - The cryture gains the Tenderizing Strike power.

Powers

Peck

Type: Beast
Major Action
Melee 1
Attack: Strength + Beak vs. Deflection - 1
Hit: 3 damage per hit.
Crit: +1 Hit.

Drill Peck

Cost: 2 Stamina
Type: Beast
Major Action
Melee 1
Attack: Strength + Beak vs. Deflection
Hit: 4 damage per hit.
Crit: +1 Hit and the target becomes Softened.

Bill Keening

Cost: 2 Stamina
Type: Beast
Major Action
Personal
Effect: You become Empowered, then Empowered again.

Tenderizing Strike

Cost: 1 Stamina
Type: Beast
Major Action
Melee 1
Attack: Strength + Beak vs. Deflection
Hit: 3 damage per hit and the target becomes Softened.
Crit: +1 Hit.

Type: Beast   Role: Striker

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