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Ribbons

Whenever a player’s character reaches 2nd, 6th, 10th, 14th, or 18th they can choose a ribbon. When they do, a reason and an explanation for the skill must be defined and if the DM agrees with both the character receives the chosen skill. Renaming the chosen ribbon to something that fits your character is encouraged.  
This optional rule is based upon the 100+ Character ribbon rule from Diego Erik, available on DMs-guild, this document holds more concrete examples, the eamples in that PDF should be used as inspration, as some of these are are little to powerful.

Streamlined version:

Reducing the overhead of the massive list of items, you can pick the following options. With the cooperation of your DM more options are available.

1: Advantage on a skill check

When you pick this ribbon, choose any skill you're proficient with, and define a condition when you would roll with advantage:
Example:
  • Advantage on History checks when recalling information with regards to nobility.

2: Use a different ability when making ability checks

When you pick this skill, pick up to two skills you're proficient with, define the new characteristic, and the situation when this is applicable.
Example:
  • Strength for Intimidation checks is most circumstances.
  • Charisma for Stealth checks when in a crowd.

3: Use a specific item as a spell-focus

When you pick this ribbon, define a specific sub-type of spell focus (Druidic, wizard) or an item normally not used as a spell focus (sword, candle, etc). These item(s) can now be used as a spell focus.

4: Don't require Food and water

Fed by the sun of divine light, you have no need for food and thus suffer no adverse effect from a lack of it, Alternatively, you can choose an unusual source of sustenance, which might come with temporary benefits.
Example:
  • You are fed by sunlight
  • You eat corpses and absorb some of their strength

The following Ribbons require a good explanation why: Run this by your DM

5: Cast a 1st level ritual spell

You can cast a:
  • 1th-level ritual spell once per day
  • 2nd level ritual spell once per three days
This spell must be customized. DMs permission required.
Example:
  • Cast find-familiar, but the only familiar-shape is an animated chair.

6: Don't require sleep

Either by some magical means you have lost the need to sleep, and thus don’t suffer exhaustion from a lack of sleep. You still suffer exhaustion from overexertion. And you still need an 8-hour period of rest to gain the benefits from a long rest.

7: Special Sense:

You can perceive a specific type of creature, phenomena, or another event.
Example:
  • Since the presence of magical disturbances within 120ft.

8: Provide your companions with an advantage during a rest

Either by your specific set of skills or persona, you can inspire your companions to go above and beyond, you can give the benefit to a number of willing creatures other than you equal to twice your PB. During a short rest, you can perform specific actions to set up this bonus, either, this benefit lasts until the next short or long rest.
  • You make a skill check during the rest, possibly using some sort of tools depending on the result, one or more companions receive an additional 1d6 healing or some other minor benefit.
  • You make a skill check during the rest, embolden one or more companions, giving them an advantage the next time they make a specific skill check (type defined when you take this ability) or saving throw.

9: Some other Minor Effect:

Anything from doubling carrying capacity, or some other exception to the normal rules

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