The hell-ship Ulyssess
Originally the ship captained by kalyderv, now under the protection of Arkhan and his patron: Azaerith
Origin:
Crafted by the master shipwright of the Cappilev clan, this ship has gone through many captains, the last of which was Captain kalyderv, a sworn captain of a minor Bone-Devil, at which time the ship was called Osyluth. With the untimely demise of captain Kalyderv as the village of Blue Field, the ship was without Captain for a while, a void Arkhan was more than willing to fill, renaming the ship to Ulyssess.Statistics:
- Name: Ulyssess
- Type: Gargantuan Object
- AC: 15
- HP: 300
- Damage Threshold: 20
- Minimal/Normal Crew: 10/20
- Passengers: 20
- Cargo: 100 tons
- Speed: 2 mph (20 ft.)
Defenses:
Ballista:
These ships come equipped with ballista, these are geared towards anti-structure/anti-ship. These weapons are considered martial for proficiency:- Damage: 4d6
- Siege attacker: This weapon deals double damage against objects and structures.
- Unwieldy: When attacking something Large or smaller, attacks are made at disadvantage.
Heated Hull:
Using infernal coals and magical wards, the metal parts of the ship heat up, becoming scalding to the touch:- Cooked alive: Any creature that doesn't have fire resistance can't stand the heat inside the ship and can rest while in the hull of the ship.
- Full steam ahead: The layer of steam between the ship and the water reduces drag and increased the speed of the ship, 30 ft. (3 mph). This does put minor strain on the ship and can't be maintained for more than 8 hours without risking the integrity of the ship.
- Fear no cold: No ice will adhere to the hull while this effect is active.
Innate Magic:
Captain Bound:
The ship needs a captain, without one, the ship can't be controlled and will follow the currents.Magical Connection:
The ship has seven charges (2+1d5 recharge every morning). These charges can be used used for the following effects:Spell-DC: 8+BP+CHA
ToHit: BP+CHA)
- One with the Ship (1 charge): While within five-mile of the ship, the Captain can use an action to cast the Arcane Eye spell, without providing material components, the eye can't move, and must be attached to any part of the ship.
- Fear the captain (2 charges): While on the ship's deck, the captain can use an action to have any number of creatures that are within 30ft of him make a Charisma save, becoming charmed or frightened on a failed save (your choice). The creatures can repeat the save at the end of their turns.
- Chanel the Patron (? charges): While on the ship, the Captain (must be a warlock) can cast spells from the warlock-spell list without providing material components, this spell originates from somewhere on the ship that would make sense (ie. a fireball is shot from a gargoyle).
This spell consumes a number of charges depending on the level of the spell:- L1: 1 charge
- L2: 3 charges
- L3: 5 charges
Crew:
This ship can maintain a crew of 40 (20 of which are passengers).
Rarity
Legendary
Weight
2200 tons
Dimensions
25x80
Base Price
N/A
Raw materials & Components
Made from hellish steel and Iron wood.
Remove these ads. Join the Worldbuilders Guild
Comments