Igor Bock Character in Cumae: The Orbis | World Anvil

Igor Bock

Mercenary active in Elkur and Khazigur Province.
Year of Birth
12062 ADE 24 Years old
Children
Hair
short, patchy

Igor Bock

Barbarian 8 Class & Level
Folk Hero Background
Goliath Race
Lawful Neutral Alignment

Strength 20
+5
Dexterity 14
+2
constitution 16
+3
intelligence 15
+2
wisdom 9
-1
charisma 11
+0
Total Hit Dice 8
Hit Die 1d12+3
4 proficiency bonus
11 Passive perception
9 Strength
2 Dexterity
6 Constitution
0 Intelligence
0 Wisdom
0 Charisma
saving throws
2 Acrobatics
4 Animal Handling
2 Arcana
9 Athletics
0 Deception
2 History
0 Insight
4 Intimidation
2 Investigation
0 Medicine
2 Nature
4 Perception
0 Performance
0 Persuasion
2 Religion
2 Sleight of Hands
2 Stealth
4 Survival
skills
14
AC
98
Hit Points
2
Initiative
40'
Speed
Common, Giant
Proficiencies
AttackATK BonusDAMDAM BonusType
Unarmed+9 to hit1 point+5 damageBludgeoning
Greataxe of Immolation +3+12 to hit (+7 if GWM)1d12+8 damage (+18 if GWM)Slashing, Con save DC12 or Paralyzed
3 x Javelin+9 to hit1d6+5 damagePiercing
Multiattack: Makes 2 attacks per attack round.
Rage: Add +2 of damage type to first weapon attack, adv on str checks/all saves; resist normal damage types;
Divine Fury: Add 1d6+4 Necrotic to first weapon attack hit per round
Reckless Attack: Attack w/advantage, but attacks against get adv for rest of the round
Great Weapon Master: Bonus 1 melee weapon attack after a crit or immediately after reducing a creature to 0HP; Take a -5 attack penalty to add +10 damage. Note that Paralyzed targets w/in 5' are auto-critical, so automatically spawn a GWM bonus attack.

Unarmed Attack: +9 to attack, 6 bludgeoning.
Greataxe of Immolation +3: +12 to hit, 1d12+8 slashing; on 1st successful hit per turn, victim must make DC12 con save or are paralyzed till the end of their next turn (ie skip a turn, attackers roll w/adv, any addl hit w/in 5' is auto crit)
3 x Javelin: +9 to hit, 1d6+5 piercing; range 20/60 Attacks

Spellcasting
Explorer's pack
Equipment
Defining Event: Apuatel helped him take the Greataxe of Immolation from a party of evil adventurers by revealing their weakness to greed - he easily tricked them into an ambush in the woods. Is now a zealot for Apuatel.

I have a strong sense of fair play and always try to find the most equitable solution to arguments.
Personality Traits
Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)
Ideals
Death comes for all, so it's nothing to be scared of; I share it generously, but without cruelty.
Bonds
Secretly, I believe that things would be better if I were a tyrant lording over the land.
Flaws
Stone's Endurance (reaction) - avoid 1d12+2 (con modifier) damage, 1 per short/long rest
Rage (4x per short/long rest) - ADV on str checks/saves; +2 to STR-based attacks; resistance to bludgeoning, piercing, slashing damage; lasts 1 min, or until not attacked/attacking for 1 turn, or can be ended as a bonus action.
Unarmored Defense - AC12 +dex bonus when unarmored.
Reckless Attack - on 1st attack of a turn, have adv on str-based attacks, but enemies have adv on their attack against you.
Danger Sense - Adv on DEX saves vs. effects you can see, including traps and spells, as long as you aren't blinded, deafened or incapacitated
Extra Attack - attack twice on your attack action.
Fast Movement - add 10' to move speed when not in heavy armor.
Feral Instinct - ADV on initiative rolls, Rage can negate surprise if not incapacitated.
Primal Path - Path of the Zealot - Apuatel, Angel of endings, the twilight hour, the burial ground

  • Divine Fury - first creature hit on each turn while raging takes additional 1d6+4 necrotic damage

  • Warrior of the Gods - raise dead and similar spells require no material components[\li]
  • Fanatical Focus - reroll any save failed while raging, 1x per rage


Feats:
  • Great Weapon Master - bonus melee attack after crit or 0hp, take -5 atk penalty and add +10 to dam

  • Tough

Features & Traits

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