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The Loumara

The Loumara

Loumara guard the realm of Afternight from forces that either influences from outside, as well as beings that try to escape. They were themselves bound to the plane by the Dark Powers when Barovia was taken by the mist. As guards between the waking world and the other world, they prey on their fellow prisoners.
  Search for the memories of bygone days. While the fear and dread that the people experience in this realm sustain them, the Loumara seek for memories from a time before the mists. They seek to please their masters, and they enjoy tormenting the souls of the dead in their endeavours to gain information.
  The cycle of death. The Loumara are unable to get sustainance from the living souls in their realm, only the dead. They however haunt the dreams of the living, ripening them up as it were for when they would join the realm as the dead. The souls of the departed are slowly fed upon, until broken and ready to reïncarnate, starting the cycle anew.
  Echo's of dread memory. In their fiendish form, the Loumara are already fearsome beings. But they are especially feared due to their ability to take the form of which someone fears most. Because they are attuned to the aura of the realm, they can tap into the collective memories of the imprisoned. It is because of this, that beings that inspire much fear in the minds of the people can be encountered quite often. A vision of the vampire Strahd is therefore often found in the Afternight.  

Loumara

shadowsworn, chaotic evil
Armor class 13 (natural armor)
Hit Points 33
Speed Fly 40 feet, crawl 30 feet
  [STR +0] [DEX +1] [CON +1]
[INT -1] [WIS +1] [CHA +2]
Skills: Insight +3, Intimidation +4, Stealth +2
Damage resistances: psychic
Condition immunities: charmed, frightened
Senses: darkvision 120 ft., passive perception 12
Languages: infernal, Shadar-Kai, telepathy Challenge: 2   Magic resistance: The loumara has advantage on saving throws against spells and other magical effects.
  Innate Spellcasting: The Loumara's spell casting ability is Charisma (Spell save DC 14). The Loumara can innately cast the following spells, requiring no material components:
At will: mind sliver, viscious mockery
3/day: detect thoughts, dissonant whispers, Tasha's hideous laughter
1/day: summon shadowspawn (3rd)
 

Actions

Multiattack The Loumara makes two attacks: one with its tail and one with claws.   Claws melee weapon attack: +3 to hit, reach 5 ft., one target.
Hit: 5 (2d4) slashing damage
  Tail Melee weapon attack: +4 to hit, reach 10 ft., one target.
Hit: 6 (1d6+3) piercing damage plus 7 (1d8+3) psychic damage

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