House Rules

Fear & Horror Checks:

  Fear is a response to an immediate threat, usually that of a monster or an enemy. Horror, on the other hand, implies a certain amount of revulsion, anguish, and repugnance.   Some situations evoke both fear and horror. When both a fear and a horror check are required, the player rolls the horror check first. If the roll fails, the fear check isn't necessary. If the character's horror check succeeds, the player then rolls a second saving throw for fear.   Fear and Horror checks use a character's Wisdom Saving Throw bonus vs DC assigned by the Dungeon Master.  

Fear Checks:

 
  • WIS Save or drop whatever they are holding and become Fear Struck/Frightened.
  • Can re-roll fear check with -2 penalty at start of each turn.
  • Fear struck (Fight or Flight):
  • Must flee or Fight
  • Disadvantage on Ability Checks and Attack Rolls while source of fear is in line of sight.
  • Casters have shaky hands. Spells have 25% percent chance to misfire.
  • Horror Checks:

     
  • WIS Save or stunned for 1d3 rounds.
  • Can't move, attack, or defend.
  • If failed by 5 or Less = Long-Term Madness
  • If failed by 6 or More = Indefinite Madness.
  • Resources: bigwhiskey74's Obsidian Portal Post


    Cover image: House Rules by Eric Williams