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Blue Water Inn

First impressions are everything and the Inn gives a pretty good one. This place is lively and homey, filled with the smells of homemade meals and cheery laughter. The Inn is the hub of the town, so make sure to give off that friendly ambiance.  

Meeting Danika Martikov

Danika should be the main NPC the party interacts and she makes an obvious show of her excitement over the arrival of new people. Getting your party to converse with her is a great way to get your players to role play and recount their deeds of heroism. She's also a hub of useful information and can answer any question the party has about Vallaki.   Danika is cautious about talking openly about the political tension in town, however. She'll phrase her words carefully so that she doesn't actually say anything incriminating. But the implications behind her phrasing should leave no room for dispute. After a chat with Danika, the PCs should have no doubt about the true oppression going on in town.  

Rumors

One of the Inn's best patrons and the town drunk, Bluto, hasn't been seen for a couple days. He's often found uselessly fishing on Lake Zarovich, north of town.   There's a shortage of wine. Danika and Urwin have family at the Winery, but due to a past falling out, they haven't spoken in years. Urwin is worried about the Winery but has yet to set aside his pride to send a word as of yet. The last shipment was due a week ago.  

Watcher Brothers

Open, jovial sons of Fiona Watcher who spend most of their time in the Inn drinking and playing games. The brothers know nothing of their mother's cult or of their dead father's corpse in her bedroom. However, they are aware of the sister, Stella's, condition and therefore have strong opinions about the Burgomaster and his son, Victor.  

Staying the Night

Should the players request a room at the Inn, Danika will have her boys, Brom and Bray, lead the way. This is a good chance to have a cute little role play between the boys, which in turn plays up the familial and comfortable nature of the Martikov family.   Danika will charge the players for their stay, but if Urwin gets to them first, he'll offer the room up free of charge. Urwin is honestly too kind for this world and Danika loves her husband for that reason exactly. This is yet another little scene you might play out to show off this wonderful, functional family.  

Safe Haven

Your party might also end up at the Inn under less than ideal circumstances. If and when things go south between your players and Vallakian law, the Martikovs will do their best to provide the party with sanctuary. The wereraven family will put the party in the upper attic/hayloft to hide from the Baron's men.  

Rictavio

Rictavio, or Rudolph van Richten, is also staying at the Inn. He does not share his true identity easily. This veteran hunter is very careful, after all. He shouldn't just reveal himself to the first adventuring group that wanders by. Van Richten is a bit of a legend in Barovia, spoken of more like Batman than a real person.

Purpose / Function

On the outside, Blue Water Inn is the central hub of entertainment in Vallaki. While not many vistors pass through, the Inn offers a place for citizens to escape the downs of daily life. However, on the inside, the Inn acts as the headquaters of the Keepers of the Feathers, a wereraven spy network.
Type
Pub / Tavern / Restaurant
Parent Location
Owning Organization

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