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Android

All androids, regardless of their function, share a few fundamental design characteristics. Androids can purchase cyberware just as anyone else can and suffer from Strain.  

Special Rules

  Construct: Androids add +2 to recover from being Shaken, don’t suffer wound modifiers, and are immune to poison and disease. Androids cannot heal naturally. To heal an android requires the Repair skill — which is used like the Healing skill, only with no “Golden Hour.”
Dual Processors: Androids start with a d6 in Smarts.
EMP Vulnerability: Androids suffer full damage from EMP Weapons.
Metallic Alloy: The fully metallic hide of an android provides resistance to small arms fire. They have +2 Armor.
Outsider: Organic races often mistrust or misunderstand androids. They subtract 2 from their Charisma when dealing with races other than their own.
Primary Protocol: Androids begin with a free d6 in one skill, representing their core operating system.
Recharge: Androids need electricity to function. If the android can’t access an electrical outlet of some sort at least once per day, he suffers a level of Fatigue each day until he’s incapacitated. The day after that, he goes “off-line” must be reactivated with a Repair roll and a four-hour charge. This replaces the android’s need for food or water.

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