Danger Girl
Private investigation and security firm
Headquarters: Night City
Regional Offices: New York, Miami, Montreal, London, Rome, Zurich, Night City, Washington D.C., Los Angeles, Toronto
Employees: 1,800
▶ Background ◀
As the Arasaka Corporation faced defeat at the hands of the U.S. military, it was forced to pull almost all its
operations back to the core zaibatsu in Japan. The loss of the current operations chief, Kei Arasaka, eldest son
of the family-owned business, threw control of the vast security firm back into the hands of the family patriarch:
the centenarian Saburo Arasaka. Even at his advanced age, the elder Arasaka had not lost his ability to plan
strategically, or to inspire both loyalty and utter terror in his subordinates.
But in America, Kei's only daughter, Michiko, faced her own dilemma. Her family company was now hated
worldwide as one of the instigators of a terrible war, as well as having a reputation for mass-murder based
on the accusation that they had detonated a nuclear device in the center of a major American city. Michiko, a
sheltered seventeen-year-old high schooler, had, of course, known very little of her elder family's world-spanning
machinations and her father had made certain to keep her away from the more unsavory side of the family
business. With the Arasaka Corporation now persona non grata in the Americas, Michiko faced being deported
to Japan, a distant nation that, as an American-born and raised teenager, was utterly alien to her.
Michiko's solution was to lean heavily into her strengths. She was young, adorably cute, and possessed of
a high IQ. She already had thousands of devoted young fans all over the world who were willing to take it as
gospel that she was an innocent caught up in her "evil" family's misdeeds. She started by traveling to Washington
D.C. to meet with the President, Elizabeth Kress, to both apologize for her family's part in the War and to plead
her case to remain an American citizen. It's not entirely known what Michiko and Kress discussed, but in the end
Michiko was allowed to remain in America to finish her high school career and then enter Stanford University,
where she majored in—of all things—criminology. When she graduated three years later, she started her own
business.
As a detective.
Danger Girl is the name of Michiko's new company. On the surface, it is a private investigation firm specializing
in cases for celebrities and other socially important clients. As its perky, unstoppable head, Michiko is a staple
of parties and events from New Hollywood to the hot spots of recovering Europe. Her visible naivete and
irrepressible charm disguise the fact that she's also a highly competent criminologist. It also obscures the fact that
behind the scenes, she's fulfilling one of the directives she agreed to perform as part of her deal with Elizabeth
Kress to remain on American soil: locating and dismantling any Arasaka Corp operations in and around the
United States.
Danger Girl is a carefully constructed fiction. While Michiko's clients are all well-heeled and socially prominent
enough to pay her astronomical fees, the company also has access to a slush fund provided covertly by President
Kress, as well as access to much of the covert databases left behind in the Arasaka estate in New Westbrook.
She also has access to a bodyguard, Kenichi Zaburo, once one of Arasaka's top Solos and her personal
bodyguard since she was four. For two decades, Danger Girl has been making headlines with its high-society
cases and daring exploits, all the while playing a lethal undercover chess game against the warring factions of
her deadly family. Don't let the bright pink logo of the "Little Detective" icon fool you. When you cross Danger
Girl, you're messing with fire.
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