The Data Pool
What makes PopMedia possible is the Data Pool—a
Citywide LAN network that links the Red world
together in lieu of the old NET. Usually built and maintained by Ziggurat, each City has its own version of a
Data Pool, requiring the user to set up an account in
order to log on and use its facilities.
Data Pools are also limited with their LAN structure,
a requirement in a world where rampant NET sabotage is the rule—a hardwired system just doesn't have
the same flexibility.
Since the Data Pool is an open-ended database,
anyone can readily drop new PopMedia programming into it, with new entries easily found by Agent
search functions. Getting a new PopMedia download
is as easy as clicking a link—and once you've loaded
it into your Agent once, it'll keep downloading that
media (or similar ones) until you say stop. PopMedia
is also flexible and viral—since the Data Pool has
integrated feedback, this means that it can track
how many times a program is accessed and react
accordingly.
A PopMedia program may start out only occupying
one time slot, but as subscribers mount and word gets
around, it may end up dominating a huge percentage
of the overall possible bandwidth. This also means
that competing shows often find themselves battling
for bandwidth, with small outfits going toe-to-toe
(and gun-to-gun) with the giant Mediacorps that still
remain.
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