The one where they killed a hag coven
General Summary
In the quiet hours of the morning, within the confines of a mysterious and seemingly benign chamber, our intrepid group of adventurers awoke to a curious sight: a humanoid entity, its purpose unknown, presenting them with a letter. Sylvarie and Brant, who had chosen the tranquility of the outdoors for their rest, were similarly roused and given a missive of identical content. The letters, sealed with an air of ominous invitation, beckoned them to the main bathhouse room, a call signed by an unlikely alliance of the three hags and Falthrax.
Suspicion and wariness clouded the air as the crew confronted the messenger, only to unveil its true form—a scarecrow, its guise crafted from illusory magic, a harbinger of deceit. Unperturbed, the group navigated their way around the building's perimeter to peer into the open-air bathhouse. What greeted them was a tableau both bizarre and alarming: the three sisters tending to the bath, a mastiff standing guard, Saeth and five humanoids present with uncertain intent, Falthrax ensnared in the midst of it all, Naiad struggling against the tendrils of mind control, and Glitter, paralyzed, a silent witness on the floor.
The revelation sparked a flurry of discussion amongst the adventurers, weighing their scant options with the gravity of their situation. Their deliberations were cut short as they were spotted by one of the sisters, who presented them with a grim ultimatum: take Falthrax and leave or face certain death. Bravery, or perhaps folly, guided their decision as they chose to stand and fight, aiming to save not just Falthrax but all present from the clutches of their captors.
As the battle ensued, the bathhouse was engulfed in steam, a veil that obscured vision and made the clash all the more chaotic. The fight was fierce, with spells and arrows exchanged in a lethal dance. Clay, in the heart of the fray, was struck down multiple times, teetering on the brink of death, only to be pulled back each time by the quick actions of his comrades. Sylvarie, with determination in her steps, began a perilous journey across the battlefield to rescue Glitter.
As hope dwindled, the crew contemplated a desperate escape, but fate had other plans. Nix, in a sacrificial act, tapped into necromantic magic to revive Clay, a move that turned the tide. Clay rose, his voice booming a command that sent enemies fleeing in terror. A celestial illusion, majestic and fearsome, appeared on the battlefield, drawing the hags' focus and sowing fear in their hearts.
In a twist of fate, Sylvarie freed Glitter from paralysis, and together they re-entered the fray with renewed fury. The battle reached a crescendo as the hags, now reckless, unleashed their powers with abandon—one fatal lightning strike mistakenly ending Saeth's life. Sylvarie, seizing the moment, turned two of the hags to stone with a mere glance.
Araceli, sensing the shift in battle's tide, embarked on a mission of salvation, rescuing Gorba from her tower confinement. Her heartfelt plea won Gorba's trust, and together they fled towards safety. The remaining hag, driven by rage and desperation, fought invisibly until finally, Dorica dealt the deathblow.
The aftermath was a time for healing and reflection, with the crew tending to their wounds and processing the gravity of their survival. Clay destroyed the petrified hags, a symbolic end to their reign of terror. A thorough search of the tower yielded valuables and revealed the true nature of the tower's statues as harmless gargoyles.
The discovery of paintings of the hag's victims led Nix to a breakthrough in breaking the curse, restoring the victims to their true forms. Amongst these moments of resolution, Sylvarie and Brant shared a tender moment, affirming Sylvarie's worthiness of love.
The crew's departure was marked by heartfelt goodbyes, with Glitter assuring them of an ally in Waterdeep. Sylvarie, determined to continue her adventures, departed with a promise of freedom and exploration. Their journey back to Candlekeep was a triumphant return, with Falthrax reuniting with Bookwyrm in a joyous embrace.
Rewarded handsomely by Bookwyrm, the group then faced an unexpected twist: a newspaper article revealing the escape of a woman from Sigil Prison, a shadow from Araceli's past. Overwhelmed, Araceli fled, only to be comforted by her companions in a moment of vulnerability. Resolved to rectify her past, Araceli led the group in a reflection on their next steps, ending the day with a call to her family, seeking solace in family amid the turmoil.
Report Date
11 Feb 2024
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