The Law of Magic
The First of the laws, it is considered the most important to learn and understand due to the Law of Magic fully dealing with the idea that the 9 types of Magic are distinctly different. While not being a constraint on what Magic can or cannot do as many of the other laws are, the Law of Magic is fully about the distinction of the 9 types of Magic. It is closely connected to the first four laws, as each deals with the types in some form.
The Law of Magic is also distinct in the fact that its pillars are not broken down into the same system of commandments as the other Laws nor a single commandment as the Law of Opposites. The system used for the commandments was to create a tiered system so that the Law of Magic had 9 subcategories, one for each type of Magic.
Manifestation
The Law of Magic is the arcane law that controls the types of Magic. It is the central point of variation, the technical control for symbols used by each type of Magic and colors. The law causes each of the following laws, having the most technical connection to Magic.
- Iron Magic
- Storm Magic
- Ice Magic
- Sun Magic
- Bloom Magic
- Blood Magic
- Bounding Magic
- Discord Magic
- Fortune Magic
Type
Metaphysical, Arcane
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