Boar

Monster Manual - 5e, D&D Basic Rules

Basic Information

Anatomy

Boars have a tough hide that provides them with protection during combat (i.e. natural armor). A boar can attack with either tusk.

References

  1. ^Monster Manual - 5e (2014), p.319.
  2. ^D&D Basic Rules (November, 2018), p.120.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below [1] [2]

Boar

Medium beast, unaligned
Armor Class 11 (natural armor)
Hit Points 11 ( 2d8 + 2 )
Speed 40 ft.

13 +1

11 +0

12 +1

INT

2 -4

WIS

9 -1

CHA

5 -3

Senses passive Perception 9
Challenge 1/4 (50 XP)

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 ( 1d6 ) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 ( 1d6 + 1 ) slashing damage.

Suggested Terrain farmland, forest, grassland, hills
Sources Monster Manual - 5e , D&D Basic Rules

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