Crab

Monster Manual - 5e, D&D Basic Rules

Basic Information

Anatomy

Crabs have a hard exoskeleton that provides them with protection during combat (i.e. natural armor). They can attack with either claw. [1] [2]

Ecology and Habitats

Crabs are amphibious, can swim, and can breathe air and water. [1] [2]

Additional Information

Perception and Sensory Capabilities

Crabs have blindsight to a range of 30 ft. [1] [2]

References

  1. ^Monster Manual - 5e (2014), p.320.
  2. ^D&D Basic Rules (November, 2018), p.122.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below [1] [2]

Crab

Armor Class 11 (natural armor)
Hit Points 2 ( 1d4 )
Speed 20 ft., swim 20 ft.

2 -4

11 +0

10 +0

INT

1 -5

WIS

8 -1

CHA

2 -4

Senses blindsight 30 ft., passive Perception 9
Challenge 0 (10 XP)

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Suggested Terrain coastal, underwater
Sources Monster Manual - 5e , D&D Basic Rules

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