Crocodile

Monster Manual - 5e, D&D Basic Rules

Basic Information

Anatomy

Crocodiles have a tough hide that provides them with protection during combat (i.e. natural armor). A crocodile can bite and grapple with its mouth. [1] [2]

Ecology and Habitats

Crocodiles typically live near water, can swim, and can hold their breath for 15 minutes. [1] [2]

References

  1. ^Monster Manual - 5e (2014), p.320.
  2. ^D&D Basic Rules (November, 2018), p.122.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below [1] [2]

Crocodile

Armor Class 12 (natural armor)
Hit Points 19 ( 3d10 + 3 )
Speed 20 ft., swim 30 ft.

15 +2

10 +0

13 +1

INT

2 -4

WIS

10 +0

CHA

5 -3

Senses passive Perception 10
Challenge 1/2 (100 XP)


Hold Breath. The crocodile can hold its breath for 15 minutes.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 ( 1d10 + 2 ) piercing damage and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.

Suggested Terrain coastal, swamp, urban
Sources Monster Manual - 5e , D&D Basic Rules

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