Goat

Monster Manual - 5e, D&D Basic Rules

Basic Information

Anatomy

A goat can ram with its horns as an attack. [1] [2]

References

  1. ^Monster Manual (5e) (2014), p.330.
  2. ^D&D Basic Rules (November, 2018), p.138.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below [1] [2]

Goat

Medium beast, unaligned
Hit Points 4 ( 1d8 )
Speed 40 ft.

12 +1

10 +0

11 +0

INT

2 -4

WIS

10 +0

CHA

5 -3

Senses passive Perception 10
Challenge 0 (10 XP)

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 ( 1d4 ) damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 ( 1d4 + 1 ) bludgeoning damage.

Suggested Terrain farmland, grassland, hills, mountains, urban
Sources Monster Manual - 5e, D&D Basic Rules

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