Killer Whale

Monster Manual - 5e, D&D Basic Rules

Basic Information

Anatomy

Killer whales have a tough hide that provides them with protection during combat (i.e. natural armor). A killer whale can bite with its mouth to attack. [1] [2]

Ecology and Habitats

Killer whales are marine creatures, can swim, and can hold their breath for 30 minutes. [1] [2]

Additional Information

Perception and Sensory Capabilities

Killer whales have blindsight to a range of 120 ft., echolocation, and keen hearing. [1] [2]

References

  1. ^Monster Manual (5e) (2014), p.331.
  2. ^D&D Basic Rules (November, 2018), p.142.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below [1] [2]

Killer Whale

Armor Class 12 (natural armor)
Hit Points 90 ( 12d12 + 12 )
Speed 0 ft., swim 60 ft.

19 +4

10 +0

13 +1

INT

3 -4

WIS

12 +1

CHA

7 -2

Senses blindsight 120 ft., passive Perception 13
Challenge 3 (700 XP)

Echolocation. The whale can't use its blindsight while deafened.

Hold Breath. The whale can hold its breath for 30 minutes.

Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 ( 5d6 + 4 ) piercing damage.

Suggested Terrain underwater
Sources Monster Manual - 5e, D&D Basic Rules

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