Mammoth

Monster Manual - 5e, D&D Basic Rules

Description

A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical. [1] [2]

Basic Information

Anatomy

A mammoth is an elephantine creature with thick fur and long tusks. They are stockier and fiercer than normal elephants. [1]

Mammoths have a tough hide that provides them with protection during combat (i.e. natural armor). A mammoth can gore with its tusks and stomp prone creatures with its feet. [1] [2]

Ecology and Habitats

Mammoths inhabit a wide range of climes, from subarctic to subtropical. [1]

References

  1. ^Monster Manual (5e) (2014), p.332.
  2. ^D&D Basic Rules (November, 2018), p.143.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below [1] [2]

Mammoth

Hit Points 126 ( 11d12 + 55 )
Speed 40 ft.

24 +7

9 -1

21 +5

INT

3 -4

WIS

11 +0

CHA

6 -2

Senses passive Perception 10
Challenge 6 (2,300 XP)

Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 ( 4d8 + 7 ) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 29 ( 4d10 + 7 ) bludgeoning damage.

Suggested Terrain arctic
Sources Monster Manual - 5e, D&D Basic Rules

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