Quipper

Monster Manual - 5e, D&D Basic Rules

Description

A quipper is a carnivorous fish with sharp teeth. Quippers can adapt to any aquatic environment, including cold subterranean lakes. They frequently gather in swarms; the statistics for a swarm of quippers appear later in this appendix. [1] [2]

Basic Information

Anatomy

A quipper is a carnivorous fish with sharp teeth. The quipper can bite with its mouth to attack. [1] [2]

Ecology and Habitats

The quipper is an aquatic species, can swim, and breaths underwater. Quippers can adapt to any aquatic environment, including cold subterranean lakes. [1] [2]

Dietary Needs and Habits

Quippers are carnivorous and go into a blood frenzy when attacking wounded prey. [1] [2]

Additional Information

Social Structure

They frequently gather in swarms.

Perception and Sensory Capabilities

Quippers have darkvision to a range of 60 ft. [1] [2]

References

  1. ^Monster Manual (5e) (2014), p.335.
  2. ^D&D Basic Rules (November, 2018), p.150.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below [1] [2]

Quipper

Hit Points 1 ( 1d4 - 1 )
Speed 0 ft., swim 40 ft.

2 -4

16 +3

9 -1

INT

1 -5

WIS

7 -2

CHA

2 -4

Senses darkvision 60 ft., passive Perception 8
Challenge 0 (10 XP)

Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Water Breathing. The quipper can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.


Suggested Terrain underwater

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