Rhinoceros

Monster Manual - 5e, D&D Basic Rules

Basic Information

Anatomy

A rhiocerous has a tough hide that provides it with protection during combat (i.e. natural armor). It can gore with its horn as an attack. [1] [2]

References

  1. ^Monster Manual (5e) (2014), p.336.
  2. ^D&D Basic Rules (November, 2018), p.151.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below [1] [2]

Rhinoceros

Armor Class 11 (natural armor)
Hit Points 45 ( 6d10 + 12 )
Speed 40 ft.

21 +5

8 -1

15 +2

INT

2 -4

WIS

12 +1

CHA

6 -2

Senses passive Perception 11
Challenge 2 (450 XP)

Charge. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 ( 2d8 ) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 ( 2d8 + 5 ) bludgeoning damage.

Suggested Terrain grassland

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