Scorpion

Monster Manual - 5e, D&D Basic Rules

Basic Information

Anatomy

Scorpions have a hard exoskeleton that provides them with protection during combat (i.e. natural armor). They can sting with their tail and inject poison. [1] [2]

Additional Information

Perception and Sensory Capabilities

Scorpions have blindsight to a range of 10 ft. [1] [2]

References

  1. ^Monster Manual (5e) (2014), p.337.
  2. ^D&D Basic Rules (November, 2018), p.152.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below [1] [2]

Scorpion

Armor Class 11 (natural armor)
Hit Points 1 ( 1d4 - 1 )
Speed 10 ft.

2 -4

11 +0

8 -1

INT

1 -5

WIS

8 -1

CHA

2 -4

Senses blindsight 10 ft., passive Perception 9
Challenge 0 (10 XP)

Actions

Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throws, taking 4 ( 1d8 ) poison damage on a failed save, or half as much damage on a successful one.

Suggested Terrain badlands, desert, forest, grassland, hills

Comments

Please Login in order to comment!