Sting - Giant Wasp

Monster Manual - 5e, D&D Basic Rules

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 ( 1d6 + 2 ) piercing damage, and the target must succeed on a DC 11 Constitution saving throw taking 10 ( 3d6 ) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.


Comments

Please Login in order to comment!