Tiger

Monster Manual - 5e, D&D Basic Rules

Basic Information

Anatomy

A tiger can bite with its mouth and rake with either claw to attack. Tigers are strong jumpers and can pounce on prey.[1][2]

Additional Information

Perception and Sensory Capabilities

Tigers have darkvision to a range of 60 ft. and a keen sense of smell.[1][2]

References

  1. ^Monster Manual (5e) (2014), p.339.
  2. ^D&D Basic Rules (November, 2018), p.156.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below[1][2]

Tiger

Hit Points 37 ( 5d10 + 10 )
Speed 40 ft.

17 +3

15 +2

14 +2

INT

3 -4

WIS

12 +1

CHA

8 -1

Senses darkvision 60 ft., passive Perception 13
Challenge 1 (200 XP)


Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.
  Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Actions


Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 ( 1d10 + 3 ) piercing damage.
  Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 ( 1d8 + 3 ) slashing damage.

Suggested Terrain forest, grassland

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