Wolf

Monster Manual - 5e, D&D Basic Rules

Basic Information

Anatomy

Wolves have a tough hide that provides them with protection during combat (i.e. natural armor). A wolf can bite with its mouth as an attack.[1][2]

Additional Information

Social Structure

Wolves attack as a pack to take down prey.[1][2]

Perception and Sensory Capabilities

References

  1. ^Monster Manual (5e) (2014), p.341.
  2. ^D&D Basic Rules (November, 2018), p.159.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below[1][2]

Wolf

Medium beast, unaligned
Armor Class 13 (natural armor)
Hit Points 11 ( 2d8 + 2 )
Speed 40 ft.

12 +1

15 +2

12 +1

INT

3 -4

WIS

12 +1

CHA

6 -2

Senses passive Perception 13
Challenge 1/4 (50 XP)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 ( 2d4 + 3 ) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.


Suggested Terrain badlands, forest, grassland, hills
Sources Monster Manual - 5e, D&D Basic Rules

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