Worg

Monster Manual - 5e, D&D Basic Rules

Description

A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well. [1] [2]

Basic Information

Anatomy

Worgs have a tough hide that provides them with protection during combat (i.e. natural armor). A worg can bite with its mouth as an attack.[1][2]

Dietary Needs and Habits

A worg is an evil predator that delights in hunting and devouring creatures weaker than itself.[1][2]

Additional Information

Domestication

Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished.[1]

Perception and Sensory Capabilities

Worgs have keen hearing and a keen sense of smell and darkvision to a range of 60 ft.[1][2]

Civilization and Culture

Major Language Groups and Dialects

Worgs speak in their own language and Goblin, and a few learn to speak Common as well.[1][2]

References

  1. ^Monster Manual (5e) (2014), p.341.
  2. ^D&D Basic Rules (November, 2018), p.160.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below[1][2]

Worg

Large monstrosity, neutral evil
Armor Class 13 (natural armor)
Hit Points 26 ( 4d10 + 4 )
Speed 50 ft.

16 +3

13 +1

13 +1

INT

7 -2

WIS

11 +0

CHA

8 -1

Senses darkvision 60 ft., passive Perception 14
Languages Goblin, Worg
Challenge 1/2 (100 XP)

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 ( 2d6 + 3 ) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


Suggested Terrain badlands, forest, grassland, hills
Sources Monster Manual - 5e, D&D Basic Rules

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