The three traits on your Character Sheet help describe what kind of character you are. Will you be strong, fast, and athletic or clever, wise, and intelligent? Could you possibly be cute?
Starting characters normally begin with values of D4 or D6 for their traits, but as they grow from a young kid into adult characters, their traits also increase to higher values—D8, D10, or even higher. Increasing the value of the traits is explained as you level up.
Traits, like all other skills based on a die value, are used in tests. For now, remember that the D4 is the weakest die, and the D20 is the strongest.
Value |
Body |
Mind |
Charm |
1d4 |
Weak |
Unschooled |
Off-putting |
1d6 |
Average |
Average |
Average |
1d8 |
Fit |
Smart |
Sweet |
1d10 |
Athletic |
Scholarly |
Convincing |
1d12 |
One of the best |
Wise |
Charasmatic |
1d20 |
Peak of Excellence |
Peak of Excellence |
Peak of Excellence |
Higher |
Legendary Strength |
Almost Omniscient |
Ethereal Beauty |
Body
The Body trait shows how strong you are—how much weight you can lift and carry, for example. It also measures how tough you are, how long you can keep running for, how easy it is to catch a cold, and so on. In addition, it shows how agile you are when moving, how good you are at dodging things, and how well you can balance, so it’s useful for when you need to complete an obstacle course or want to show off your dancing skills.
Small animals and young kids have a Body of D4 or D6. Grown up characters and larger animals have a Body of D8, D10, or even more in the case of very strong or athletic characters.
Of course, other creatures might have a very high Body value...a
dracat, for example, could have a Body of D20, and a
dragon can go even higher.
Mind
The Mind traits shows how intelligent your character is, how well you remember things, and how good you are at studying and winning an argument. The Mind trait is useful for solving puzzles, finding your way out of a maze, and speaking other languages. In addition, characters with a high Mind value are less likely to panic or to become sad or scared. They can push themselves to keep going where others might give up.
The Mind trait also shows how good a character’s sensitivity is. A character with a good Mind value can pick up whether others are upset, guess what they might be thinking about, and figure out what they are going to do next—call it a “sixth sense”.
Young characters start with a Mind of D4 or D6, but as they learn new things through study and experience, their Mind value will increase to D8, D10, and more, up to the higher levels.
Other creatures and exceptional characters can have amazingly strong minds, even stronger than a D20.
Charm
Charm is not just about how pretty or cute you are. It is about your personality—how much other people like you, listen to you, want to be your friend, and spend time with you. Charming characters make everybody else like them by being always nice and paying attention to the feelings of others.
This trait is the most difficult to measure, and can be very different for different characters. Charm is useful for making friends with other characters and creatures you meet on your adventures, and influencing others’ opinions, such as when you are arguing over the price of a basket of cherries with a shopkeeper at the market.
Your Charm normally starts at D6, as even the youngest characters can be very charming by being so adorable (actually, some of them become less charming with age). As your personality develops and you learn to be nice, charismatic, and persuasive, your Charm might increase to D8, D10, and even higher. Some characters have a Charm of D20 or even higher.
Choose Starting Traits
Every character starts with a D6 in Charm and a D6 in either Body or Mind, and a D4 in the remaining stat.
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