Overview
As time passes the kindred's blood thickens from age within the boundaries of their Generation's limit. While the stronger they become with age, there is a downside that it will take more blood to satisfy the vampire. Kindred generally raise Blood Potency by 1 every 100 years while active but even intense or dangerous experiences can expedite the process. On the reverse side, Kindred in torpor loses one point for every 50 years inactive. It can never rise nor lower beyond the cap determined by their Generation.
Blood Potency Chart
Blood Potency | Blood Surge
(Dice) | Damage Mended
(Per Rouse Check | Discipline Power Bonus
(Dice) | Discipline Rouse Check
Re-roll | Bane Severity | Feeding Penalty
(Cumulative) |
0 |
None |
1 |
None |
None |
0 |
No Effect |
1 |
1 |
1 |
None |
Level 1 |
1 |
No Effect |
2 |
1 |
2 |
1 |
Level 1 |
1 |
Animal/Bagged slakes 1/2 Hunger |
3 |
2 |
2 |
1 |
Level 2 and Below |
2 |
Animal/Bagged slakes no hunger |
4 |
2 |
3 |
2 |
Level 2 and Below |
2 |
Slake 1 less hunger per human |
5 |
3 |
3 |
2 |
Level 3 and Below |
3 |
Must Drain and Kill human to reduce Hunger below 2 |
6 |
3 |
3 |
3 |
Level 3 and Below |
3 |
Slake 2 less hunger per human |
7 |
4 |
3 |
3 |
Level 4 and Below |
4 |
|
8 |
4 |
4 |
4 |
Level 4 and Below |
4 |
Must Drain and Kill human to reduce Hunger below 3 |
9 |
5 |
4 |
4 |
Level 5 and Below |
5 |
|
10 |
5 |
5 |
5 |
Level 5 and Below |
5 |
Slake 3 less Hunger per human |
Blood Potency By Generation
Generation | Minimum Blood Potency | Maximum Blood Ptency |
4th |
5 |
10 |
5th |
4 |
9 |
6th |
3 |
8 |
7th |
3 |
7 |
8th |
2 |
6 |
9th |
2 |
5 |
10th-11th |
1 |
4 |
12th-13th |
1 |
3 |
14th-16th |
0 |
0 |
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