Artifact Discovery Act 2
The players will have a speeder chase after a surviving Black Sun thug tries to get away. This will require a successful perception roll. If the roll fails then they will have to perform a successful search of the area to find clues to the escaping thug.
The players will have to subdue and interrogate the thug, this could result in the thug dying, and thus would lead to the players being forced to search not only this thug, but also the remains of some of the other thugs. They could ask local law enforcement for assistance, and the local law enforcement could ask them.
Discovering the involvement of the Black Sun gang will lead the players on a search for the Black Sun base.
Plot points/Scenes
The opening scene in this act is the stunned chaos of the aftermath of the explosion. The players will be made aware of their surroundings, and the fact that a number of npc's will be attempting to flee the area.
Before the players are able to get their bearings, or take any actions, they will be set-upon by a couple of attacking thugs. The identities of the thugs won't be immediately apparent.
The players will be forced to attempt to defend themselves. This being the first combat encounter of the game, it won't be overly complicated, but the hectic pace will still be present, due to the modifiers and penalties as a result of the explosion. Also, the suddenness of the attack won't permit the players to ready themselves.
The players will have an opportunity to attempt to rescue some of the innocent bystanders. The attackers may even attempt to take one or two of the innocents hostage to defend themselves.
After two of the attackers are defeated, a third, remaining attacker will attempt to flee. He will board a nearby speeder and try to get away quickly. If the players attempt to chase after the thug, he will attempt to lose the players among the traffic and obstacles of the planet. A speeder chase will ensue, culminating in the fleeing thug eventually being dismounted, or apprehended in some way.
Chase Sequence
- Players board speeder to pursue fleeing thug. - Players will board the closest speeder and attempt to pursue the fleeing thug. There will be three speeders to choose from.
- Thug attempts to lose players in the traffic. - The thug will use the traffic to avoid blaster fire, and will attempt to pull signs/obstructions into the path of the players.
- Thug descends into the fog. - As players are distracted by traffic/obstructions, the thug will flee into the mists below.
- Players will descend and pursue at ground level. - Players will have to watch for obstructions/obstacles in their path. Once on foot, they will have to search the area.
- Thug will attempt to flee on foot. - Thug will ambush the searching players and then attempt to flee on foot, pulling obstacles like tents, boxes and shelving into the players paths.
Themes
Survival
Good vs. Evil
Good vs. Evil
Plot type
Scene
Parent Plot
Related Characters
Related Organizations
Related Locations
Remove these ads. Join the Worldbuilders Guild
Comments