Kojark sends a small group to settle the Desvlan peninsula, which ends in failure after three years of struggles. The settlement is abandoned in 381, besides 10 settlers who vow to settle the land.
The history of the capital of the Desvlan Empire.
The time during which Hamis was its own, independent settlement
Kojark sends a small group to settle the Desvlan peninsula, which ends in failure after three years of struggles. The settlement is abandoned in 381, besides 10 settlers who vow to settle the land.
The 10 settlers continue to fail at safely settling the land. Regular monster attacks and a harsh environment makes the creation of a regular settlement seem impossible.
The 10 settlers make a deal with a nearby Goblin tribe who have lived in the swamps for hundreds of years. The Goblins teach the settlers how to survive in the harsh environment. In return the settlers allow the Goblins into their settlement and begin teaching them of technology.
Hamis survives an entire year with little issues, proving that living in the Desvlan peninsula is possible.
A messenger is sent to Kojark and they are made aware of Hamis' survival. Impressed but uninterested in the Peninsula they allow the Hamlits to take control of the operation and break away from the Kojark Empire.
Hamis breaks away from Kojark and finds the country of Desvla with Hamis as its capital.
Kojark officially declares that Hamis is its own country and an ally of Kojark. Hamis names its country Desvla, after the peninsula it was founded on.
Following the national acceptance of all races and creatures, Hamis continues to grow and change.
Following the new law, Hamis opens its borders to all races and creatures.