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The Mournland

Special Rules:

  • No natural healing works in the mournland.
  • Food does not perish, nor do bodies decay, as normal.
  • Spells which do magical healing operate at half-efficiency, as well as healing potions or any other healing effect.
  • Druid's spell goodberry operates normally, and is the reason for the popularity of goodberry wine.
  • Dimensional pockets a la Rope Trick work and healing done while inside them works normally.
  • A consecrate spell will allow natural processes to occur and healing to work properly, within the confines of the spell's area and for that duration.
  • Dark rituals performed in the mournland, i.e. a sacrifice, have a greater outcome in the form of a profane bonus to the religion check made.
  • When a combat occurs first check the Environmental Effects, Unusual Locations, and Monstrous Mutations tables in Eberron: Rising from the Last War .
  • Some spells that were cast during the time of the Mourning have become sentient and roam the land as Living Spells.
  • When crossing the mist make a WIS saving throw at DC 16. On a failure roll a d6 to determine severity (1-3: Short Term, 4-5: Long Term, 6: Indefinite) and a d100 and consult the Madness Table.


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