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Dergan Gearforge

Written by DoStuffZ

Role: Gear and Equipment Storage and Stock
Race: Hill Dwarf
Class: Artificer (Artillerist)
Alignment: Lawful Neutral
Background: Guild Artisan   Appearance:
Dergan Gearforge is a stout and sturdy Hill Dwarf with a visage that bears the marks of a lifetime spent in the company of gears, tools, and machinery. His short, well-groomed beard is a mix of grays and browns, and his keen, dark eyes often flicker with the spark of invention. Dergan's hands, weathered and calloused, reflect the countless hours he has spent crafting and maintaining the various equipment in Silvarith's contingent.   Attire:
Dergan typically wears practical work attire suited for an Artificer. His clothing is adorned with numerous pockets and pouches, perfect for carrying an assortment of tools, small contraptions, and components. Over his shoulder, a sturdy leather satchel bulges with blueprints, schematics, and notes.   Equipment:
Dergan carries an array of tools, including wrenches, screwdrivers, and intricate devices for intricate repairs. A utility belt holds potions, tools of the trade, and small gadgets. Strapped to his back is a reinforced backpack housing a deployable turret—a testament to his skills as an Artillerist.   Personality Traits:
  • Detail-Oriented: Dergan pays meticulous attention to the condition of equipment and ensures everything is in working order.
  • Resourceful: He can make the most out of limited resources, always finding creative solutions to equipment-related challenges.
  • Reserved: Dergan is not one for unnecessary chatter, preferring to let his work speak for itself.
  Background Feature: Guild Membership Dergan is a respected member of an artisans' guild, providing him with access to a network of fellow craftsmen, specialized tools, and trade knowledge.   Artificer Features:  
  • Infuse Item: Dergan has the ability to imbue items with magical properties, enhancing their functionality.
  • Artillerist Spells: He can cast spells that complement his role as the Gear and Equipment expert, including creating magical turrets to aid in combat.
Skills:
  • Arcana: Dergan possesses a deep understanding of magical constructs and enchanted devices.
  • Investigation: His sharp mind and attention to detail make him adept at inspecting and analyzing equipment.
Tool Kits:
  • Tinker's Tools
  • Thieves’ Tools
  • Jeweller’s Tools
  • Woodcarver’s Tools
Role in the Contingent:
Dergan Gearforge oversees the meticulous organization, maintenance, and enhancement of the contingent's gear and equipment. From the mundane to the magical, Dergan ensures that every piece of equipment is in optimal condition. His ingenuity and resourcefulness contribute significantly to the contingent's efficiency and effectiveness in the field.

Hill dwarf

Children
Race: Hill Dwarf
Class: Artificer (Artillerist)
Alignment: Lawful Neutral
Background: Guild Artisan
Level: 5   Statistics
Hit Points: 33 (5d8 + 5)
Armor Class: 15 (Studded Leather Armor)
Speed: 25 ft.
Size: Medium   Abilities
Strength: 12 (+1)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 16 (+3)
Wisdom: 10
Charisma: 10   Senses: Darkvision 60 ft. Passive Perception 10
Languages: Common, Dwarvish, Gnomish   Skills
  • Arcana +5
  • Investigation +5
Toolkits
  • Tinker's Tools +5
  • Jeweler's Tools +5
Class Features
  • Artillerist Spells: Dergan can cast spells to support the party and create magical devices.
  • Eldritch Cannon: He can create and deploy a magical cannon to assist in combat and other situations.
  • Artificer Infusion: Dergan can infuse objects with magic to enhance their properties.
Actions
  • Fire Bolt: Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 1d10 fire damage.
  • Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d4 + 2 piercing damage.
  • Eldritch Cannon: 
 
Cannon Activation
Flamethrower The cannon exhales fire in an adjacent 15-foot cone that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 2d8 fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried.
Force Ballista Make a ranged spell attack, originating from the cannon, at one creature or object within 120 feet of it. On a hit, the target takes 2d8 force damage, and if the target is a creature, it is pushed up to 5 feet away from the cannon.
Protector The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to 1d8 + your Intelligence modifier (minimum of +1).
  Equipment
  • Studded Leather Armor
  • Dagger
  • Tinker's Tools
  • Jeweler's Tools
  • Artificer's Tools
  • Guild Letter of Introduction
  • A set of artisan's tools
  • A pouch containing 15 gp
Eldritch Cannon: Dergan can create a small, magical cannon that can be used to protect and assist the contingent in various ways, such as healing or dealing damage.   Background Traits
  • Guild Membership: Dergan has membership in an artisan's guild, granting him access to a network of craftsmen, tools, and resources.

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