Experience Boons
Doing certain things can earn you an Experience boon (XP boon). During the course of a session, you may perform things that goes beyond just the base Inspiration point. Inspiration point is short and sweet for just here and now.
Earning XP boons
50 XP:- Base Consideration and Idea Concept.
- Recognizing the need to pause and think strategically.
- Playing into lingering injuries (50-100 xp)
- Listening to fellow members, allowing others to voice their thoughts and concerns.
- Referencing lore and canon from dawn.dpro.dk
- Good Consideration and Idea Concepts.
- Demonstrating coordination with fellow party members.
- Considering, and RP up to, fellow party members.
- Implementing lore and canon from dawn.dpro.dk
- Standing in the forefront, coordinating with the party based on a solid consideration and idea concept. There is a difference between with and against the party.
- Initiating collective actions, such as scouting or executing a cohesive group strategy.
- Doing this would also award fellows with 50 xp.
- Leading from the front, coordinating with the party with an excellent consideration and idea concept. Notice the with vs against the party.
- Planning beyond immediate steps, showing foresight and thoughtful strategy.
- Doing this would also award fellows with 100 xp.
- Mid-tier level (Level 10+).
- Demonstrating an expansive use of toolkits and abilities to overcome challenges.
- High-tier level (Level 15+).
- Achieving an epic-tier use of toolkits, abilities, and allies.
- Exhibiting mastery and extraordinary competence in complex situations.
Spending XP boons
- Option 1: Cash it in and add the experience to your level track
- Option 2: Buy rewards.
Scrolls and Potions
- Common or Uncommon Consumable: 500 XP - 1000 XP
- Rare Consumable: 1000 XP - 2000 XP
- Very Rare Consumable: 2000 XP - 3000 XP
The List of items
- Potion of Climbing: 500 XP
- Potion of Healing: 500 XP
- Spell Scroll: Cantrip: 500 XP
- Spell Scroll: 1st Level: 1000 XP
- Dust of Disappearance: 1500 XP
- Keoghtom's Ointment: 1500 XP
- Oil of Slipperiness: 1000 XP
- Potion of Animal Friendship: 500 XP
- Potion of Fire Breath: 1000 XP
- Potion of Giant Strength: Hill Giant: 1500 XP
- Potion of Greater Healing: 1000 XP
- Potion of Growth: 1500 XP
- Potion of Poison: 500 XP
- Potion of Resistance: 1000 XP
- Potion of Water Breathing: 1000 XP
- Spell Scroll: 2nd Level: 1000 XP
- Spell Scroll: 3rd Level: 1500 XP
- Elixir of Health: 1000 XP
- Oil of Etherealness: 2000 XP
- Potion of Clairvoyance: 1500 XP
- Potion of Diminution: 1000 XP
- Potion of Gaseous Form: 1500 XP
- Potion of Giant Strength: Frost/Stone Giant: 2000 XP
- Potion of Giant Strength: Fire Giant: 2500 XP
- Potion of Heroism: 1500 XP
- Potion of Invulnerability: 2000 XP
- Potion of Mind Reading: 1500 XP
- Potion of Superior Healing: 1500 XP
- Scroll of Protection: 1500 XP
- Spell Scroll: 4th Level: 2000 XP
- Spell Scroll: 5th Level: 2500 XP
- Friendship with a Noble: 1000 XP - 1500 XP
- Benefits: Access to exclusive events, assistance from the noble's resources, and improved social standing.
- Local Contact: 500 XP - 1000 XP
- Benefits: Information about local happenings, assistance in finding goods or services, and potential help in minor tasks.
- Established Network: 1500 XP - 2000 XP
- Benefits: Contacts in various areas, potential aid in a variety of situations, and the ability to call upon favours.
- I Know a Man/Woman: 1000 XP - 1500 XP
- Benefits: Knowledgeable informant, assistance with specific tasks, and potential access to specialised skills.
- Political Ally: 2000 XP - 2500 XP
- Benefits: Support in political matters, influence over local decisions, and the ability to call upon political favours.
- Guild Connections: 1500 XP - 2000 XP
- Benefits: Access to resources from a specific guild, potential discounts on services, and assistance with guild-related matters.
- Streetwise Reputation: 1000 XP - 1500 XP
- Benefits: Respect in the underworld, potential help from local gangs, and knowledge of hidden or secret information.
- Favourable Merchant Relations: 1500 XP - 2000 XP
- Benefits: Discounts on goods, access to rare items, and priority service from local merchants.
- Criminal Underworld Ties: 1500 XP - 2000 XP
- Benefits: Contacts within the criminal underworld, access to illicit goods and services, and potential assistance in covert activities.
- Scholarly Network: 1000 XP - 1500 XP
- Benefits: Access to academic resources, assistance in researching lore or ancient texts, and potential collaboration with scholars.
- Military Contacts: 1500 XP - 2000 XP
- Benefits: Connections within the military, access to military resources, and potential aid in matters involving military organisations.
- Religious Affiliation: 1000 XP - 1500 XP
- Benefits: Support from a religious community, access to religious services, and potential assistance in matters involving divine matters.
- Professional Mentorship: 1000 XP - 1500 XP
- Benefits: Guidance from a mentor in a specific profession, access to specialised knowledge, and potential career advancement.
- Civic Leadership Ties: 2000 XP - 2500 XP
- Benefits: Influence in local governance, access to civic resources, and the ability to propose or influence local policies.
- Artistic Patronage: 1500 XP - 2000 XP
- Benefits: Support from a patron in the arts, access to artistic circles, and potential sponsorship for creative endeavors.
- Exotic Pet Connection: 1000 XP - 1500 XP
- Benefits: Access to rare or exotic pets, potential assistance in handling and training animals, and recognition among animal enthusiasts.
- Foreign Diplomatic Ties: 2000 XP - 2500 XP
- Benefits: Relations with diplomats from another region, potential assistance in international matters, and access to foreign resources.
- Guild Leadership Position: 2000 XP - 2500 XP
- Benefits: Leadership role in a guild, influence over guild decisions, and potential access to the guild's resources.
- Underworld Notoriety: 1500 XP - 2000 XP
- Benefits: Reputation in the criminal underworld, fear or respect from local gangs, and potential intimidation bonuses.
- Artefact Hunter's Network: 1000 XP - 1500 XP
- Benefits: Contacts among artefact hunters, shared information on rare artifacts, and potential collaboration on artefact-related quests.
- Planar Traveler's Alliance: 2000 XP - 2500 XP
- Benefits: Connections with planar travellers, potential assistance in planar matters, and access to information about other realms.
- Spelljammer Traveler's Alliance: 2000 XP - 2500 XP
- Benefits: Connections with planar travellers, potential assistance in planar matters, and access to information about other realms.
- Master Artisan Mentorship: 1500 XP - 2000 XP
- Benefits: Guidance from a master artisan, access to advanced crafting techniques, and potential discounts on crafting materials.
- Haunted Connections: 1000 XP - 1500 XP
- Benefits: Ties with supernatural entities, potential assistance in dealing with hauntings, and access to ghostly information.
- Respected Bounty Hunter: 1500 XP - 2000 XP
- Benefits: Recognition among bounty hunters, access to bounties and contracts, and potential alliances with other hunters.
- Thieves' Guild Membership: 2000 XP - 2500 XP
- Benefits: Membership in a thieves' guild, access to covert services, and potential assistance in heists or stealth missions.
- Political Informant Network: 1500 XP - 2000 XP
- Benefits: Contacts providing political information, potential influence in political matters, and advanced knowledge of upcoming events.
- Travelling Minstrel: 1000 XP - 1500 XP
- Benefits: The contact could potentially come in contact with a lot of individuals from many walks of life.
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