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Getting of the Arcane Pathway

Getting of the Pathway, dealing with bandits and nobles alike

© DoStuffZ

General Summary

Act 1-2, scene 1
Hark, noble adventurers and gather 'round, for I shall regale thee with a tale of the heroes who, by fate entwined, embarked upon the Arcane Pathway! 'Twas a journey filled with twists and turns, where destiny unveiled its intricate design.   As the party of valiant souls found themselves drawn to the Arcane Pathway, each member entered its realm at diverse junctures. Yet, their destinies intertwined, setting the stage for a tale that would be sung across realms. Ah, but little did they know of the trials that awaited them!   Behold, as the travellers espied a group of soldiers, stalwart guardians, escorting a mysterious and imposing box! What secrets lay within its confines, only the fates could unveil. The journey pressed on, and in a turn of fate, two noble knights joined the party, their gleaming armor reflecting the courage that burned within.   As the sun danced high above, and the clock neared the hour of luncheon, disaster struck with a violent tremor! The very ground quivered beneath the weight of an unseen force. Passengers were tossed like leaves in a tempest, and a thunderous crash echoed through the air.   Lo and behold, as the train careened off its path, passengers experienced moments of weightlessness, their fates bound to the whims of gravity. Noble lords and ladies, cushioned by emergency feather fall, descended gently, while tradesmen and common folk faced a swifter descent, their safety measured in mere seconds.   In the aftermath of chaos, heroes rose from the wreckage! People were injured, panic ensued, and the very air crackled with uncertainty. Yet, our gallant party, undeterred by adversity, gathered their bearings. With a steadfast resolve, they emerged into the open, only to witness a landscape scarred by a mighty explosion.   The countryside lay in ruins, a testament to the trials that lay ahead. As the heroes surveyed the wreckage, they instinctively sought cover, shielding themselves from the echoes of calamity. Swift as the wind, they lent aiding hands, lifting the fallen from the wreckage to stable ground.   Amidst the chaos, the heroes gathered the disoriented survivors, their actions a beacon of hope in the midst of despair. The people, dazed and bewildered, began to collect themselves, finding solace in the presence of those who would become their champions.   Thus, our brave adventurers stood united at a crossroads of destiny, ready to face the challenges that fate had woven into the fabric of their epic tale. Little did they know, the journey had only just begun, and the Arcane Pathway held many secrets yet to be unveiled.     Act 2, scene 2
Hark, dear listeners, for the tale unfolds further with the deeds of Lady Isabella Thornwood, a noble of lofty stature within the hierarchy of houses! In the aftermath of the calamitous descent, as the wounded groaned and the wreckage lay scattered, Lady Thornwood, with an air of entitlement, declared her noble needs paramount.   "Attend to the bruises and scrapes of my fellow nobles first!" she commanded, her words echoing with authority. Water, amenities, and the comforts of home were her demands, as she stood amidst the chaos, oblivious to the plight of the gravely injured.   Her noble peers, though aware of the futility of her claims, remained silent, their own disorientation preventing them from challenging her authority. The heroes, compassionate and wise, sought to reason with Lady Thornwood, but reason fell upon deaf ears. Her station as the 2nd house of Thornwood silenced dissent.   Undeterred, our valiant adventurers withdrew to assess the situation. Amidst the turmoil, their keen eyes spied outsiders from the camps, commoners unfamiliar with the intricacies of noble hierarchy. Among them, a 1st house elder, flanked by aides, caught their attention.   With diplomacy as their sword, the heroes negotiated an acceptance of council. A noble champion emerged, ready to speak for the 1st house and bring reason to the heedless Lady Isabella Rivenwood of the 3rd house, now wed to Thornwood. The words spoken were as arrows finding their mark, putting the lady in her place, aligning her priorities with the greater good.   Yet, as the echoes of counsel faded, a new sound resonated in the air—the thunderous approach of hooves! The heroes, eyes wide with anticipation, turned their gaze to the horizon. What new twist of fate approached on swift hooves, heralding a chapter yet to be written in this epic tale of heroism and conflict?   Act 2, scene 3
As the thunderous hooves drew near, the heroes turned their attention to the approaching figures, uncertain of their intent. Yet, the mystery was swiftly unravelled when Sir Knight Sir Aldric Hartwell of the Aedralon Knights and his loyal squire, Sir Seraan Ironshield, emerged from the dust, their armor gleaming in the dappled sunlight.   With a voice as resolute as the strike of a smith's hammer, Sir Aldric commanded the heroes to face the impending threat, while he and his squire stood stalwart guard over the unarmed civilians. The heroes, undaunted by the task at hand, ventured forth to confront the oncoming menace.   A band of ruffians, driven by a lust for coin, stood before them. Mòr, despite his prior wounds, charged into battle, his bravery inspiring others to follow suit. Seraph Zimren, Ril, and Aukan, valiant in their pursuit of justice, clashed with the bandits, blades and spells weaving a tapestry of conflict.   Alas, the battle was not without its toll. Aukan, in the heat of the fray, fell incapacitated, a brave sacrifice for the greater good. Forced to lay down their weapons, the heroes confronted the bandits who, in turn, sought to approach the unarmed civilians.   Yet, salvation arrived in the form of the noble knights and the remaining soldiers. Sir Aldric and Sir Seraan, a force to be reckoned with, stood like an impenetrable bulwark against the ruffians. The bandit leader, Malakar, and the sorceress Thalai were apprehended, their fate to be decided by the judgement of the law. The remaining bandits met a more decisive end, vanquished by the combined might of knights and soldiers.   In gratitude for their valour, Sir Aldric pledged a substantial reward for the heroes upon their return to Port Haethwy - The grand capital of Verdant Realm , a promise echoing like the oath of a noble knight. Yet, the tale did not end there, for further intrigue awaited. Through investigation and persuasive skills, one of the nobles activated their bondsphere, calling for aid and unravelling a new thread in the ever-expanding tapestry of this epic saga.          

Yours Truly


Marc Bard of the Road

Rewards Granted

  • Coins and gear found with the bandits
  • A hefty reward from the knights.
  • Cultivating contacts with the nobles and commoners from across the realm.

Character(s) interacted with

  • Lady Isabella Rivenwood married Thornwood
  • High Lord Alaric III of House Goldenshield
  • Sir Aldric Hartwell - Knight of Aedralon
  • Sir Seraan Ironshield - Knight-in-Training
  • Sergeant Mangus Farfield
  • Duke Cedric Thornwood
  • Sir Garrick Ironhelm (Guard to Goldenshield)
  • Lady Seraphina Silverbrook (PA to Goldenshield)
Campaign
Heroes of Dawn
Protagonists
Report Date
11 Nov 2023
Primary Location

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