House rules / Clarifications
Starting Level:
Characters begin the campaign at 3rd level.
Stats:
- Rolling for stats is done using a bundle of 4 six-sided dice (4d6), dropping the lowest, 1 for each stat (6), in three sets.
- You have one single reroll. You must accept the results of the reroll.
- After rolling 3 sets, you select which set you wish to proceed with..
- You can place the stats in any way you desire.
- Inspiration can be granted at any point during the game, if you have one to grant.
- A single character can hold a maximum of 3 Inspiration points at any given time.
- Only the recipient of the Inspiration can accept it. (RAW)
- Only the character who receives the Inspiration can spend it. (RAW)
- Any Inspiration awarded, but not accepted goes back to DM and be used by Mobs.
- When two allies stand beside the same target, they gain a +2 bonus to hit.
- However, if you are already being flanked, you cannot grant the flanking bonus to another. There's no flanking chain.
- Rogues still receive the advantage state, if the preceding conditions are met.
- In my campaigns, death is a real possibility, and we maintain full transparency with the dice rolls.
- We will roll death saves in whispers between the player and DM.
- Death saves are saving throws, and follows the rules regarding same.
- Attunement to a magical item will allow you to activate it, if the activation is will based. It will not give you command words, if specified.
- The Identify spell will provide detailed information about the specific attributes and properties of the item. It will also give you command words if specified.
- You have 3 attunement slots, until we get to Epic levels.
- Deconstructing magical items to recover Residuum(*) is possible, but keep in mind that Residuum found in its raw form deteriorates rapidly.
- I'm using kibbles'(*), a homebrew system, that specifies what can be constructed and how.
- Residuum obtained from deconstructing magical items can be used in the construction process of new items as per custom rules. (*) https://www.kthomebrew.com/. They call it Essence, I call it Residuum
- Investigation: How long it will take to find your item of interest.
- Persuasion: How shady is the contact which was found. The longer it takes to find, the more nefarious individuals will take interest and see a payday at the end of the interaction.
- If the description is identical, they don't stack. Haste double speed and Boots of Speed double speed does not stack.
- Increase of movement and increase of movement does not stack.
- First Fail: No progress. The character struggles but doesn't make any upward movement.
- Second Fail: No progress, and an immediate saving throw. If the saving throw fails, something catastrophic happens. For example, the character loses their grip or slips, and they need to make a saving throw to avoid a more severe consequence.
- Third Fail: Catastrophic failure. The character falls or faces a significant setback. This could result in them losing ground or suffering damage.
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