Keldin Ironforge
Appearance:
Keldin Ironforge stands as a formidable figure, his stout and muscular frame reflecting years of both combat training and skilled metalworking. His grizzled beard, adorned with small metal trinkets, frames a face etched with the marks of craftsmanship and battle. Keldin's eyes, sharp and observant, exude both determination and a keen understanding of the weapons and armor he forges. Equipment:
Keldin wields a warhammer with a head crafted from the finest dwarven steel, showcasing his mastery in metalworking. A sturdy shield, adorned with intricate designs and symbols, is strapped to his arm, providing reliable defense for both himself and his comrades. Keldin wears a suit of well-crafted chainmail, a testament to his skills in creating protective armor for the contingent. Personality Traits:
Keldin Ironforge stands as a formidable figure, his stout and muscular frame reflecting years of both combat training and skilled metalworking. His grizzled beard, adorned with small metal trinkets, frames a face etched with the marks of craftsmanship and battle. Keldin's eyes, sharp and observant, exude both determination and a keen understanding of the weapons and armor he forges. Equipment:
Keldin wields a warhammer with a head crafted from the finest dwarven steel, showcasing his mastery in metalworking. A sturdy shield, adorned with intricate designs and symbols, is strapped to his arm, providing reliable defense for both himself and his comrades. Keldin wears a suit of well-crafted chainmail, a testament to his skills in creating protective armor for the contingent. Personality Traits:
- Diligent: Keldin approaches both metalworking and combat with unwavering dedication and attention to detail.
- Protective: His instinct to defend is not limited to the forge; Keldin is fiercely protective of his allies in battle.
- Disciplined: Keldin adheres to a strict code of conduct, valuing order and precision in both his craft and martial skills.
- Fighting Style (Defense): Keldin gains a +1 bonus to AC when he's wielding a shield.
- Second Wind: In the heat of battle, Keldin can tap into his reserves, regaining hit points to stay in the fight.
- Action Surge: Keldin can push himself beyond normal limits, taking an additional action on his turn.
- Athletics: Keldin's strength and training make him adept at physical feats, whether in combat or navigating challenging terrain.
- Smith's Tools: Proficient with smith's tools, Keldin can forge and repair armor and weapons with expertise.
Children
Race: Hill Dwarf
Class: Fighter (Battlemaster)
Alignment: Lawful Neutral
Background: Guild Artisan Level: 5 Statistics Hit Points: 45 (5d10 + 15)
Armor Class: 18 (Chain Mail, Shield)
Speed: 25 ft.
Size: Medium Abilities Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: 10
Wisdom: 12 (+1)
Charisma: 10
Senses: Darkvision 60 ft., Passive Perception 11
Languages: Common, Dwarvish Skills
- Athletics +5
- History +2
- Smith's Tools +5
Throwing Hammers (x2): Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 1d4 + 3 bludgeoning damage. Equipment Chain Mail Shield Warhammer Two Throwing Hammers Smith's Tools A set of artisan's tools A pouch containing 15 gp Background Traits Guild Membership: Keldin has membership in an artisan's guild, granting him access to a network of craftsmen, tools, and resources.
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