Bayleaf Character in Dawn Islands | World Anvil

Bayleaf

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Inventory

Gold Silver Copper
517 5
  • 1 Spell Scroll of Healing Word
  • 1 healing potion
  • Dock fees


Bayleaf

Bard 4 Class & Level
Mercenary Background
Human Race
True Neutral Alignment

Strength 11
+0
Dexterity 14
+2
constitution 12
+1
intelligence 10
+0
wisdom 13
+1
charisma 14
+2
Total Hit Dice
Hit Die
1d+1
+0 proficiency bonus
+0 Strength
+4 Dexterity
+0 Constitution
+0 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+1 Animal Handling
+0 Arcana
+0 Athletics
+2 Deception
+0 History
+1 Insight
+2 Intimidation
+0 Investigation
+1 Medicine
+0 Nature
+5 Perception
+6 Performance
+2 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+1 Survival
skills

 
15
Armor Class
44
Hit Points
+2
Initiative
30
Speed
RangeAttackDamageDamage Type
ShortswordMelee 1d20+4 1d6+2 Piercing
ShortbowRanged (80/320 ft.) 1d20+4 1d6+2 piercing
Thuder WaveRanged (Self, 15ft cube.)Con Save 2d8 , half on successthunder
Attacks
Spellcasting. The bard is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following bard spells prepared:

Cantrips (at will): friends, mage hand, vicious mockery

1st level (4 slots): charm person, healing word, heroism, sleep, thunderwave

2nd level (3 slots): invisibility, shatter
Spellcasting
Song of Rest. The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit on itself as well.

Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard’s next turn.
Features & Traits

Heroes Enabled