Tiefling Culture

Tiefling (1.0)

Sometimes known as hellspawn, sons or daughters of Asmodeus, or demon-blooded, these beings are not a singular culture but are usually outcasts that make their own way in the world. In most of the world it is seen as a curse to give birth to a tiefling; however; the exception to this lies in the lands of the Tiss, where it is seen as a celebrated occasion. In Tiss, tieflings are offered lives of leadership, power, and riches, even if not deserved  

Playing the Tiefling

The Tiefling is not a flexible culture to play, but does work well in certain roles. This is another culture where you must take special care in planning your kit, since several of the abilities only work if you have a Tiefling-like tail. These tails are usually thin and long, and may be fleshy or covered all or in part by tiny scales. Often the tail ends in a spade shaped tip, but other variations exist including those that simply taper off.    

Restricted Classes

Hoplite, Hexenkrieger, and Samurai.  

Religion

Tieflings usually worship the faith of their local community or family. Sometimes they find themselves in the faith of Asmodeus or Vortex, seemingly by happenstance.  

Special Abilities

Level 1
Immune to Fire Spells: You are completely immune to fire spells or similar effects.   Tail Disarm: You need to have your tail displayed (you must wear it in clear view) to use this ability. If you call out “disarm” and successfully touch the target's hand holding a weapon with your weapon, the target must drop their weapon to the ground. They may immediately pick it up if they want. You have this ability three times a day (3x/day). This ability can be renewed.   Immune to Fear Effects: You are completely immune to fear and fear causing effects.  
Level 3
Fireball Spelll: Fireball is represented by a red spell packet. You must call out “fireball” before you throw the spell packet. If you hit a player you deal 4 damage, but the packet can be blocked by shields and the damage is reduced by APR. This spell can be used three times per day (3x/day), and can be renewed.  
Level 6
Tail Whip: You are now advanced enough at controlling your tail to use it in combat. If your tail is displayed, all one handed melee weapon attacks gain +1 damage.  
Level 9
Fiery Aura: You may surround yourself in flames that last until the end of the current encounter. While this ability is active, you are immune to the Entangle spell and ice spells. You can nullify ice spells on another player by touching them. If you are struck by a melee weapon attack, your attacker takes two points of damage as well. This ability can be used three times per day (3x/day).

Comments

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Jan 16, 2024 09:34

CHANGE THE IMMUNE TO'S, TO IMMUNITY. DISARMING TAIL IN STEAD OF TAIL DISARM

Jan 16, 2024 09:36

FIREBALL SPELL NEEDS SOME FORMATTING, AND MAYBE CALL IT FIREBALL