Hare

Tiny Beast
  • Armor Class 13
  • Hit Points 1 1d4-1
  • Speed 20 ft., burrow 5 ft.
  • Initiative +3 1d20+3

STR 1 (-5) DEX 17 (+3) CON 9 (-1) INT 2 (-4) WIS 11 (+0) CHA 4 (-3)

  • Skills Perception +2 1d20+2 , Stealth +5 1d20+5
  • Senses Passive Perception 12
  • Languages --
  • Challenge 0 (10 XP)

Escape

The hare can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.

Ultra Max Modifications

  • Armor Class 17
  • Hit Points 4/3/3/3
Children

Comments

Author's Notes

Images from photo stock provided by Adobe Express


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