Hare
Tiny Beast
- Armor Class 13
- Hit Points 1 1d4-1
- Speed 20 ft., burrow 5 ft.
- Initiative +3 1d20+3
STR 1 (-5) DEX 17 (+3) CON 9 (-1) INT 2 (-4) WIS 11 (+0) CHA 4 (-3)
- Skills Perception +2 1d20+2 , Stealth +5 1d20+5
- Senses Passive Perception 12
- Languages --
- Challenge 0 (10 XP)
Escape
The hare can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.Ultra Max Modifications
- Armor Class 17
- Hit Points 4/3/3/3
Comments
Author's Notes
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